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tournament.txt
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--------------------------------------------------------------------------------
Section 0 - Line up
--------------------------------------------------------------------------------
Player 0 (P0): The name the team gives to itself, The name the team gives to this strategy
How does this strategy decide?
Player 1 (P1): a and w, one in a million
How does this strategy decide?
Player 2 (P2): East-West, I'm nice until you cross me.
We collude except when we've been severely punished.
Player 3 (P3): Team Betrayal, Betray if pattern, otherwise collude
First 5 collude; if pattern of 2 betray or collude in a row in the past
5 moves, betray; otherwise collude
Player 4 (P4): The name the team gives to itself, The name the team gives to this strategy
How does this strategy decide?
Player 5 (P5): The Law Firm of Pratt and Roberts, Jaded
We collude until we're screwed.
Player 6 (P6): WhiteShirts, 1-50 Every Other Betray, then Betray
Collude every other turn up to turn 50 then betray every turn
Player 7 (P7): team_Barney, Three is Company
We will betray every third time regardless of what the other has done
--------------------------------------------------------------------------------
Section 1 - Player vs. Player
--------------------------------------------------------------------------------
Each column shows pts/round earned against each other player:
P0 P1 P2 P3 P4 P5 P6 P7
vs. P0 : 0 298 100 293 100 100 274 140
vs. P1 : -149 0 -275 -394 -149 -398 -348 -200
vs. P2 : 100 -48 0 3 100 100 -1 89
vs. P3 : -142 -382 -147 0 -144 -383 -218 -191
vs. P4 : 100 298 100 294 0 100 273 140
vs. P5 : 100 -393 100 -380 100 0 -360 -196
vs. P6 : -118 -253 -144 -289 -118 -302 0 -152
vs. P7 : 49 160 89 154 49 159 142 0
TOTAL : -60 -320 -177 -319 -62 -624 -238 -370
--------------------------------------------------------------------------------
Section 2 - Leaderboard
--------------------------------------------------------------------------------
Average points per round:
Team name (P#): Score with strategy name
The name t(P0): -8 points with The name the team gives to this strategy
The name t(P4): -8 points with The name the team gives to this strategy
East-West (P2): -23 points with I'm nice until you cross me.
WhiteShirt(P6): -30 points with 1-50 Every Other Betray, then Betray
a and w (P1): -40 points with one in a million
Team Betra(P3): -40 points with Betray if pattern, otherwise collude
team_Barne(P7): -47 points with Three is Company
The Law Fi(P5): -78 points with Jaded
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
team0--------------------------------------------------------------------------------
####
# Each team's file must define four tokens:
# team_name: a string
# strategy_name: a string
# strategy_description: a string
# move: A function that returns 'c' or 'b'
####
team_name = 'The name the team gives to itself' # Only 10 chars displayed.
strategy_name = 'The name the team gives to this strategy'
strategy_description = 'How does this strategy decide?'
def move(my_history, their_history, my_score, their_score):
''' Arguments accepted: my_history, their_history are strings.
my_score, their_score are ints.
Make my move.
Returns 'c' or 'b'.
'''
# my_history: a string with one letter (c or b) per round that has been played with this opponent.
# their_history: a string of the same length as history, possibly empty.
# The first round between these two players is my_history[0] and their_history[0].
# The most recent round is my_history[-1] and their_history[-1].
# Analyze my_history and their_history and/or my_score and their_score.
# Decide whether to return 'c' or 'b'.
return 'c'
def test_move(my_history, their_history, my_score, their_score, result):
'''calls move(my_history, their_history, my_score, their_score)
from this module. Prints error if return value != result.
Returns True or False, dpending on whether result was as expected.
'''
real_result = move(my_history, their_history, my_score, their_score)
if real_result == result:
return True
else:
print("move(" +
", ".join(["'"+my_history+"'", "'"+their_history+"'",
str(my_score), str(their_score)])+
") returned " + "'" + real_result + "'" +
" and should have returned '" + result + "'")
return False
if __name__ == '__main__':
# Test 1: Betray on first move.
if test_move(my_history='',
their_history='',
my_score=0,
their_score=0,
result='b'):
print 'Test passed'
# Test 2: Continue betraying if they collude despite being betrayed.
test_move(my_history='bbb',
their_history='ccc',
# Note the scores are for testing move().
# The history and scores don't need to match unless
# that is relevant to the test of move(). Here,
# the simulation (if working correctly) would have awarded
# 300 to me and -750 to them. This test will pass if and only if
# move('bbb', 'ccc', 0, 0) returns 'b'.
my_score=0,
their_score=0,
result='b') --------------------------------------------------------------------------------
team1--------------------------------------------------------------------------------
####
# Each team's file must define four tokens:
# team_name: a string
# strategy_name: a string
# strategy_description: a string
# move: A function that returns 'c' or 'b'
####
team_name = "a and w" # Only 10 chars displayed.
strategy_name = 'one in a million'
strategy_description = 'How does this strategy decide?'
import random
def move(my_history, their_history, my_score, their_score):
''' Arguments accepted: my_history, their_history are strings.
my_score, their_score are ints.
Make my move.
Returns 'c' or 'b'.
'''
if len(my_history)==0:
return 'b'
else:
r= random.randint(1,1000)
if r==5:
return 'c'
else:
return 'b'
# my_history: a string with one letter (c or b) per round that has been played with this opponent.
# their_history: a string of the same length as history, possibly empty.
# The first round between these two players is my_history[0] and their_history[0].
# The most recent round is my_history[-1] and their_history[-1].
# Analyze my_history and their_history and/or my_score and their_score.
# Decide whether to return 'c' or 'b'.
# return 'c'
def test_move(my_history, their_history, my_score, their_score, result):
'''calls move(my_history, their_history, my_score, their_score)
from this module. Prints error if return value != result.
Returns True or False, dpending on whether result was as expected.
'''
real_result = move(my_history, their_history, my_score, their_score)
if real_result == result:
return True
else:
print("move(" +
", ".join(["'"+my_history+"'", "'"+their_history+"'",
str(my_score), str(their_score)])+
") returned " + "'" + real_result + "'" +
" and should have returned '" + result + "'")
return False
if __name__ == '__main__':
# Test 1: Betray on first move.
if test_move(my_history='',
their_history='',
my_score=0,
their_score=0,
result='b'):
print 'Test passed'
# Test 2: Continue betraying if they collude despite being betrayed.
test_move(my_history='bbb',
their_history='ccc',
# Note the scores are for testing move().
# The history and scores don't need to match unless
# that is relevant to the test of move(). Here,
# the simulation (if working correctly) would have awarded
# 300 to me and -750 to them. This test will pass if and only if
# move('bbb', 'ccc', 0, 0) returns 'b'.
my_score=0,
their_score=0,
result='b') --------------------------------------------------------------------------------
team2--------------------------------------------------------------------------------
####
# Each team's file must define four tokens:
# team_name: a string
# strategy_name: a string
# strategy_description: a string
# move: A function that returns 'c' or 'b'
####
team_name = "East-West" # Only 10 chars displayed.
strategy_name = "I'm nice until you cross me."
strategy_description = "We collude except when we've been severely punished."
def move(my_history, their_history, my_score, their_score):
''' Arguments accepted: my_history, their_history are strings.
my_score, their_score are ints.
Make my move.
Returns 'c' or 'b'.
'''
# my_history: a string with one letter (c or b) per round that has been played with this opponent.
# their_history: a string of the same length as history, possibly empty.
# The first round between these two players is my_history[0] and their_history[0].
# The most recent round is my_history[-1] and their_history[-1].
# Analyze my_history and their_history and/or my_score and their_score.
# Decide whether to return 'c' or 'b'.
if len(my_history) == 0: # It's the first round; collude.
return 'c'
else:
if my_history[-1]=='c' and their_history[-1]=='b':
return 'b' # Betray if severely punished last time,
else:
return 'c' # otherwise collude.
def test_move(my_history, their_history, my_score, their_score, result):
'''calls move(my_history, their_history, my_score, their_score)
from this module. Prints error if return value != result.
Returns True or False, dpending on whether result was as expected.
'''
real_result = move(my_history, their_history, my_score, their_score)
if real_result == result:
return True
else:
print("move(" +
", ".join(["'"+my_history+"'", "'"+their_history+"'",
str(my_score), str(their_score)])+
") returned " + "'" + real_result + "'" +
" and should have returned '" + result + "'")
return False
if __name__ == '__main__':
# Test 1: Betray on first move.
if test_move(my_history='',
their_history='',
my_score=0,
their_score=0,
result='b'):
print 'Test passed'
# Test 2: Continue betraying if they collude despite being betrayed.
test_move(my_history='bbb',
their_history='ccc',
# Note the scores are for testing move().
# The history and scores don't need to match unless
# that is relevant to the test of move(). Here,
# the simulation (if working correctly) would have awarded
# 300 to me and -750 to them. This test will pass if and only if
# move('bbb', 'ccc', 0, 0) returns 'b'.
my_score=0,
their_score=0,
result='b') --------------------------------------------------------------------------------
team3--------------------------------------------------------------------------------
####
# Each team's file must define four tokens:
# team_name: a string
# strategy_name: a string
# strategy_description: a string
# move: A function that returns 'c' or 'b'
####
team_name = 'Team Betrayal' # Only 10 chars displayed.
strategy_name = 'Betray if pattern, otherwise collude'
strategy_description = 'First 5 collude; if pattern of 2 betray or collude in a row in the past 5 moves, betray; otherwise collude'
def move(my_history, their_history, my_score, their_score):
''' Arguments accepted: my_history, their_history are strings.
my_score, their_score are ints.
Make my move.
Returns 'c' or 'b'.
'''
# my_history: a string with one letter (c or b) per round that has been played with this opponent.
# their_history: a string of the same length as history, possibly empty.
# The first round between these two players is my_history[0] and their_history[0].
# The most recent round is my_history[-1] and their_history[-1].
# Analyze my_history and their_history and/or my_score and their_score.
# Decide whether to return 'c' or 'b'.
if len(my_history) < 5:
return "c"
elif "cc" in their_history [-6: -1]:
return "b"
elif "bb" in their_history [-6: -1]:
return "b"
else:
return "c"
def test_move(my_history, their_history, my_score, their_score, result):
'''calls move(my_history, their_history, my_score, their_score)
from this module. Prints error if return value != result.
Returns True or False, dpending on whether result was as expected.
'''
real_result = move(my_history, their_history, my_score, their_score)
if real_result == result:
return True
else:
print("move(" +
", ".join(["'"+my_history+"'", "'"+their_history+"'",
str(my_score), str(their_score)])+
") returned " + "'" + real_result + "'" +
" and should have returned '" + result + "'")
return False
if __name__ == '__main__':
# Test 1: Betray on first move.
if test_move(my_history='',
their_history='',
my_score=0,
their_score=0,
result='b'):
print 'Test passed'
# Test 2: Continue betraying if they collude despite being betrayed.
test_move(my_history='bbb',
their_history='ccc',
# Note the scores are for testing move().
# The history and scores don't need to match unless
# that is relevant to the test of move(). Here,
# the simulation (if working correctly) would have awarded
# 300 to me and -750 to them. This test will pass if and only if
# move('bbb', 'ccc', 0, 0) returns 'b'.
my_score=0,
their_score=0,
result='b') --------------------------------------------------------------------------------
team4--------------------------------------------------------------------------------
####
# Each team's file must define four tokens:
# team_name: a string
# strategy_name: a string
# strategy_description: a string
# move: A function that returns 'c' or 'b'
####
team_name = 'The name the team gives to itself' # Only 10 chars displayed.
strategy_name = 'The name the team gives to this strategy'
strategy_description = 'How does this strategy decide?'
def move(my_history, their_history, my_score, their_score):
''' Arguments accepted: my_history, their_history are strings.
my_score, their_score are ints.
Make my move.
Returns 'c' or 'b'.
'''
# my_history: a string with one letter (c or b) per round that has been played with this opponent.
# their_history: a string of the same length as history, possibly empty.
# The first round between these two players is my_history[0] and their_history[0].
# The most recent round is my_history[-1] and their_history[-1].
# Analyze my_history and their_history and/or my_score and their_score.
# Decide whether to return 'c' or 'b'.
return 'c'
def test_move(my_history, their_history, my_score, their_score, result):
'''calls move(my_history, their_history, my_score, their_score)
from this module. Prints error if return value != result.
Returns True or False, dpending on whether result was as expected.
'''
real_result = move(my_history, their_history, my_score, their_score)
if real_result == result:
return True
else:
print("move(" +
", ".join(["'"+my_history+"'", "'"+their_history+"'",
str(my_score), str(their_score)])+
") returned " + "'" + real_result + "'" +
" and should have returned '" + result + "'")
return False
if __name__ == '__main__':
# Test 1: Betray on first move.
if test_move(my_history='',
their_history='',
my_score=0,
their_score=0,
result='b'):
print 'Test passed'
# Test 2: Continue betraying if they collude despite being betrayed.
test_move(my_history='bbb',
their_history='ccc',
# Note the scores are for testing move().
# The history and scores don't need to match unless
# that is relevant to the test of move(). Here,
# the simulation (if working correctly) would have awarded
# 300 to me and -750 to them. This test will pass if and only if
# move('bbb', 'ccc', 0, 0) returns 'b'.
my_score=0,
their_score=0,
result='b') --------------------------------------------------------------------------------
team5--------------------------------------------------------------------------------
#### The Law Firm Pratt and Roberts
# Each team's file must define four tokens:
# team_name: a string
# strategy_name: a string
# strategy_description: a string
# move: A function that returns 'c' or 'b'
####
team_name = 'The Law Firm of Pratt and Roberts' # Only 10 chars displayed.
strategy_name = 'Jaded'
strategy_description = "We collude until we're screwed."
def move(my_history, their_history, my_score, their_score):
''' Arguments accepted: my_history, their_history are strings.
my_score, their_score are ints.
Make my move.
Returns 'c' or 'b'.
'''
# my_history: a string with one letter (c or b) per round that has been played with this opponent.
# their_history: a string of the same length as history, possibly empty.
# The first round between these two players is my_history[0] and their_history[0].
# The most recent round is my_history[-1] and their_history[-1].
# Analyze my_history and their_history and/or my_score and their_score.
# Decide whether to return 'c' or 'b'.
# gamecnt = len(their_history)
# betrayflag = False
# if len(my_history)==0: # It's the first round; collude.
# return 'c'
# while gamecnt>0:
# if their_history[gamecnt] == 'b':
# return 'b'
# gamecnt -= 1
#
# return 'c'
if len(my_history)==0: # It's the first round; collude.
return 'c'
elif 'b' in their_history:
return 'b'
else:
return 'c'
def test_move(my_history, their_history, my_score, their_score, result):
'''calls move(my_history, their_history, my_score, their_score)
from this module. Prints error if return value != result.
Returns True or False, dpending on whether result was as expected.
'''
real_result = move(my_history, their_history, my_score, their_score)
if real_result == result:
return True
else:
print("move(" +
", ".join(["'"+my_history+"'", "'"+their_history+"'",
str(my_score), str(their_score)])+
") returned " + "'" + real_result + "'" +
" and should have returned '" + result + "'")
return False
if __name__ == '__main__':
# Test 1: Betray on first move.
if test_move(my_history='',
their_history='',
my_score=0,
their_score=0,
result='b'):
print 'Test passed'
# Test 2: Continue betraying if they collude despite being betrayed.
test_move(my_history='bbb',
their_history='ccc',
# Note the scores are for testing move().
# The history and scores don't need to match unless
# that is relevant to the test of move(). Here,
# the simulation (if working correctly) would have awarded
# 300 to me and -750 to them. This test will pass if and only if
# move('bbb', 'ccc', 0, 0) returns 'b'.
my_score=0,
their_score=0,
result='b') --------------------------------------------------------------------------------
team6--------------------------------------------------------------------------------
####
# Each team's file must define four tokens:
# team_name: a string
# strategy_name: a string
# strategy_description: a string
# move: A function that returns 'c' or 'b'
####
team_name = 'WhiteShirts' # Only 10 chars displayed.
strategy_name = '1-50 Every Other Betray, then Betray'
strategy_description = 'Collude every other turn up to turn 50 then betray every turn'
def move(my_history, their_history, my_score, their_score):
''' We will collude every other play up to 50 then betray every turn.
Arguments accepted: my_history, their_history are strings.
my_score, their_score are ints.
Make my move.
Returns 'c' or 'b'.
'''
# my_history: a string with one letter (c or b) per round that has been played with this opponent.
# their_history: a string of the same length as history, possibly empty.
# The first round between these two players is my_history[0] and their_history[0].
# The most recent round is my_history[-1] and their_history[-1].
# Analyze my_history and their_history and/or my_score and their_score.
# Decide whether to return 'c' or 'b'.
# We collude every other round or betray every round after the 50th (first round is round #0).
if len(their_history)<50:
if len(my_history)%2 == 0:
return 'c'
else:
return 'b'
else:
return 'b'
def test_move(my_history, their_history, my_score, their_score, result):
'''calls move(my_history, their_history, my_score, their_score)
from this module. Prints error if return value != result.
Returns True or False, dpending on whether result was as expected.
'''
real_result = move(my_history, their_history, my_score, their_score)
if real_result == result:
return True
else:
print("move(" +
", ".join(["'"+my_history+"'", "'"+their_history+"'",
str(my_score), str(their_score)])+
") returned " + "'" + real_result + "'" +
" and should have returned '" + result + "'")
return False
if __name__ == '__main__':
# Test 1: Betray on first move.
if test_move(my_history='',
their_history='',
my_score=0,
their_score=0,
result='b'):
print 'Test passed'
# Test 2: Continue betraying if they collude despite being betrayed.
test_move(my_history='bbb',
their_history='ccc',
# Note the scores are for testing move().
# The history and scores don't need to match unless
# that is relevant to the test of move(). Here,
# the simulation (if working correctly) would have awarded
# 300 to me and -750 to them. This test will pass if and only if
# move('bbb', 'ccc', 0, 0) returns 'b'.
my_score=0,
their_score=0,
result='b') --------------------------------------------------------------------------------
team7--------------------------------------------------------------------------------
####
# Each team's file must define four tokens:
# team_name: a string
# strategy_name: a string
# strategy_description: a string
# move: A function that returns 'c' or 'b'
####
team_name = 'team_Barney' # Only 10 chars displayed.
strategy_name = 'Three is Company'
strategy_description = 'We will betray every third time regardless of what the other has done'
def move(my_history, their_history, my_score, their_score):
# This player colludes on every third round (first round is round #0).
if len(my_history)%5 == 0:
return 'b'
else:
return 'c'
''' Arguments accepted: my_history, their_history are strings.
my_score, their_score are ints.
Make my move.
Returns 'c' or 'b'.
'''
# my_history: a string with one letter (c or b) per round that has been played with this opponent.
# their_history: a string of the same length as history, possibly empty.
# The first round between these two players is my_history[0] and their_history[0].
# The most recent round is my_history[-1] and their_history[-1].
# Analyze my_history and their_history and/or my_score and their_score.
# Decide whether to return 'c' or 'b'.
def test_move(my_history, their_history, my_score, their_score, result):
'''calls move(my_history, their_history, my_score, their_score)
from this module. Prints error if return value != result.
Returns True or False, dpending on whether result was as expected.
'''
real_result = move(my_history, their_history, my_score, their_score)
if real_result == result:
return True
else:
print("move(" +
", ".join(["'"+my_history+"'", "'"+their_history+"'",
str(my_score), str(their_score)])+
") returned " + "'" + real_result + "'" +
" and should have returned '" + result + "'")
return False
if __name__ == '__main__':
# Test 1: Betray on first move.
if test_move(my_history='',
their_history='',
my_score=0,
their_score=0,
result='b'):
print 'Test passed'
# Test 2: Continue betraying if they collude despite being betrayed.
test_move(my_history='bbb',
their_history='ccc',
# Note the scores are for testing move().
# The history and scores don't need to match unless
# that is relevant to the test of move(). Here,
# the simulation (if working correctly) would have awarded
# 300 to me and -750 to them. This test will pass if and only if
# move('bbb', 'ccc', 0, 0) returns 'b'.
my_score=0,
their_score=0,
result='b') --------------------------------------------------------------------------------
Section 3 - Game Data for Team The name the team gives to itself
--------------------------------------------------------------------------------
-149 pt/round: The name the team gives to itself(P0) "The name the team gives to this strategy"
298 pt/round: a and w(P1) "one in a million"
ccccccccccccccccccccccCccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
BBBBBBBBBBBBBBBBBBBBBBCBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
cccccccccccccccccccccccccccccccccccccccccccccccccc
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
--------------------------------------------------------------------------------
100 pt/round: The name the team gives to itself(P0) "The name the team gives to this strategy"
100 pt/round: East-West(P2) "I'm nice until you cross me."
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCC
--------------------------------------------------------------------------------
-142 pt/round: The name the team gives to itself(P0) "The name the team gives to this strategy"
293 pt/round: Team Betrayal(P3) "Betray if pattern, otherwise collude"
CCCCCccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
CCCCCBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
--------------------------------------------------------------------------------
100 pt/round: The name the team gives to itself(P0) "The name the team gives to this strategy"
100 pt/round: The name the team gives to itself(P4) "The name the team gives to this strategy"
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
--------------------------------------------------------------------------------
100 pt/round: The name the team gives to itself(P0) "The name the team gives to this strategy"
100 pt/round: The Law Firm of Pratt and Roberts(P5) "Jaded"
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCC
CCCCCCCCCCC
--------------------------------------------------------------------------------
-118 pt/round: The name the team gives to itself(P0) "The name the team gives to this strategy"
274 pt/round: WhiteShirts(P6) "1-50 Every Other Betray, then Betray"
CcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCccccccccccccccccccccccccccccccc
CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
cccccccccccccccccccccccccccccccccc
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
--------------------------------------------------------------------------------
49 pt/round: The name the team gives to itself(P0) "The name the team gives to this strategy"
140 pt/round: team_Barney(P7) "Three is Company"
cCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCC
BCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCC
cCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCCcCCCC
BCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCCBCCCC
cCCCCcCCCCcCCC
BCCCCBCCCCBCCC
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Section 3 - Game Data for Team a and w
--------------------------------------------------------------------------------
298 pt/round: a and w(P1) "one in a million"
-149 pt/round: The name the team gives to itself(P0) "The name the team gives to this strategy"
BBBBBBBBBBBBBBBBBBBBBBCBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
ccccccccccccccccccccccCccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
cccccccccccccccccccccccccccccccccccccccccccccccccc
--------------------------------------------------------------------------------
-48 pt/round: a and w(P1) "one in a million"
-275 pt/round: East-West(P2) "I'm nice until you cross me."
BbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBb
cbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcb
BbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBb
cbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcb
BbBbBbBbB
cbcbcbcbc
--------------------------------------------------------------------------------
-382 pt/round: a and w(P1) "one in a million"
-394 pt/round: Team Betrayal(P3) "Betray if pattern, otherwise collude"
BBBBBbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
cccccbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbb
--------------------------------------------------------------------------------
298 pt/round: a and w(P1) "one in a million"
-149 pt/round: The name the team gives to itself(P4) "The name the team gives to this strategy"
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBCBBBBBBBBBBB
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccCccccccccccc
BBBBBBBBBBB
ccccccccccc
--------------------------------------------------------------------------------
-393 pt/round: a and w(P1) "one in a million"
-398 pt/round: The Law Firm of Pratt and Roberts(P5) "Jaded"
Bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
cbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbb
--------------------------------------------------------------------------------
-253 pt/round: a and w(P1) "one in a million"
-348 pt/round: WhiteShirts(P6) "1-50 Every Other Betray, then Betray"
BbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
cbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
--------------------------------------------------------------------------------
160 pt/round: a and w(P1) "one in a million"
-200 pt/round: team_Barney(P7) "Three is Company"
bBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBB
bccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbcccc
bBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBB
bccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbcccc
bBBBB
bcccc
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Section 3 - Game Data for Team East-West
--------------------------------------------------------------------------------
100 pt/round: East-West(P2) "I'm nice until you cross me."
100 pt/round: The name the team gives to itself(P0) "The name the team gives to this strategy"
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCC
--------------------------------------------------------------------------------
-275 pt/round: East-West(P2) "I'm nice until you cross me."
-48 pt/round: a and w(P1) "one in a million"
cbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcb
BbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBb
cbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcb
BbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBb
cbcbcbcbc
BbBbBbBbB
--------------------------------------------------------------------------------
-147 pt/round: East-West(P2) "I'm nice until you cross me."
3 pt/round: Team Betrayal(P3) "Betray if pattern, otherwise collude"
CCCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbc
CCCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbB
bcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcb
bBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBb
cbcbCCCcbcbcbCCCcbcbcbCCCcbcbc
BbBbCCCBbBbBbCCCBbBbBbCCCBbBbB
--------------------------------------------------------------------------------
100 pt/round: East-West(P2) "I'm nice until you cross me."
100 pt/round: The name the team gives to itself(P4) "The name the team gives to this strategy"
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCC
--------------------------------------------------------------------------------
100 pt/round: East-West(P2) "I'm nice until you cross me."
100 pt/round: The Law Firm of Pratt and Roberts(P5) "Jaded"
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
--------------------------------------------------------------------------------
-144 pt/round: East-West(P2) "I'm nice until you cross me."
-1 pt/round: WhiteShirts(P6) "1-50 Every Other Betray, then Betray"
CcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbc
CBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBcBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbB
bcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbcbc
bBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbBbB
--------------------------------------------------------------------------------
89 pt/round: East-West(P2) "I'm nice until you cross me."
89 pt/round: team_Barney(P7) "Three is Company"
cBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCC
BcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCC
cBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBCCCcBC
BcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcCCCBcC
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Section 3 - Game Data for Team Team Betrayal
--------------------------------------------------------------------------------
293 pt/round: Team Betrayal(P3) "Betray if pattern, otherwise collude"
-142 pt/round: The name the team gives to itself(P0) "The name the team gives to this strategy"
CCCCCBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
CCCCCccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
--------------------------------------------------------------------------------
-394 pt/round: Team Betrayal(P3) "Betray if pattern, otherwise collude"
-382 pt/round: a and w(P1) "one in a million"
cccccbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
BBBBBbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbb
--------------------------------------------------------------------------------
3 pt/round: Team Betrayal(P3) "Betray if pattern, otherwise collude"
-147 pt/round: East-West(P2) "I'm nice until you cross me."
CCCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbB
CCCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbc
bBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBbBbBbCCCBb
bcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcbcbcbCCCcb
BbBbCCCBbBbBbCCCBbBbBbCCCBbBbB
cbcbCCCcbcbcbCCCcbcbcbCCCcbcbc
--------------------------------------------------------------------------------
294 pt/round: Team Betrayal(P3) "Betray if pattern, otherwise collude"
-144 pt/round: The name the team gives to itself(P4) "The name the team gives to this strategy"
CCCCCBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
CCCCCccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
ccccccccccccccccccccccccccccccccc
--------------------------------------------------------------------------------
-380 pt/round: Team Betrayal(P3) "Betray if pattern, otherwise collude"
-383 pt/round: The Law Firm of Pratt and Roberts(P5) "Jaded"
CCCCCBbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
CCCCCcbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
--------------------------------------------------------------------------------
-289 pt/round: Team Betrayal(P3) "Betray if pattern, otherwise collude"
-218 pt/round: WhiteShirts(P6) "1-50 Every Other Betray, then Betray"
CcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcCcccbbbbbbbbbbbbbbbbbbbbbbbbbbbb
CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBBBbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bbbbbbbbbbbb
bbbbbbbbbbbb
--------------------------------------------------------------------------------
154 pt/round: Team Betrayal(P3) "Betray if pattern, otherwise collude"
-191 pt/round: team_Barney(P7) "Three is Company"
cCCCCbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBB
BCCCCbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbcccc
bBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBBbBBBB
bccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbccccbcccc
bBB
bcc
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Section 3 - Game Data for Team The name the team gives to itself
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100 pt/round: The name the team gives to itself(P4) "The name the team gives to this strategy"
100 pt/round: The name the team gives to itself(P0) "The name the team gives to this strategy"
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
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-149 pt/round: The name the team gives to itself(P4) "The name the team gives to this strategy"
298 pt/round: a and w(P1) "one in a million"
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccCccccccccccc
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBCBBBBBBBBBBB
ccccccccccc
BBBBBBBBBBB
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