make an object active/deative #119
Unanswered
LoveBumblebee
asked this question in
Q&A
Replies: 1 comment
-
If you just want a body to use very little resources and not collide with anything, then probably just remove it from the simulation and readd it later. Making callbacks to ignore it would require a bit of effort, and moving things really far away and sleeping them would both cost more immediately (sleeping moves just as much memory around as removing a body from the simulation) and it would make the broadphase have to do more topological updates to deal with the long distance teleport. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
What is the cheapest way to make a dynamic object active/deative?(not awake/sleep)
Or is there another cheapest way?
Beta Was this translation helpful? Give feedback.
All reactions