Triggers ? #256
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"Triggers" don't exist as a unique feature within the library; instead the lower level APIs that can be used to build that sort of thing are exposed. One option would be to use the For examples of how you could use the contact data exposed in the callbacks, see the ContactEventsDemo or CollisionTrackingDemo. The You could also use queries. Instead of having objects in the simulation collecting contacts, you can look up objects in the broad phase for a bounding box, then perform more detailed narrow phase tests using the (The demos can look a little spooky at first. The |
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Hello,
I don't see anything in the documentation about triggers :
I just need something as simple as the ones in Unity : an event during the Enter, an event during the exit and NO response to collisions.
How do you achieve this with BEPU ?
Thank you !
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