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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Gut"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.png"
[autoload]
global="*res://scripts/global.gd"
[debug]
gdscript/warnings/exclude_addons=false
gdscript/warnings/redundant_await=0
[display]
window/stretch/mode="canvas_items"
window/dpi/allow_hidpi=false
[editor_plugins]
disabled=PackedStringArray("res://addons/gut/plugin.cfg")
enabled=PackedStringArray("res://addons/gut/plugin.cfg", "res://addons/plugin_refresher/plugin.cfg")
[network]
limits/debugger_stdout/max_chars_per_second=8192
[rendering]
environment/default_environment="res://default_env.tres"