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Suggestion: 3 state 'avoid' flag for rooms #14

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xxxsinx opened this issue Oct 11, 2017 · 0 comments
Open

Suggestion: 3 state 'avoid' flag for rooms #14

xxxsinx opened this issue Oct 11, 2017 · 0 comments

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@xxxsinx
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xxxsinx commented Oct 11, 2017

undefined = don't avoid, but update status when vision is available
0 = don't avoid, ignore whatever horrors await
1 = avoid the room, but update status when vision is available

This would allow us to force a room to avoid=0 to allow creeps to pass through a room that's been cleared/pacified, but for which the controller is still owned by a hostile player.

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