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If a creep is trying to get to within range 0 of its goal and it is at range 1, there is no stuck detection. So if a different creep is standing on top of the goal, the creep trying to get to range 0 of it will get stuck and keep returning OK.
The text was updated successfully, but these errors were encountered:
If a creep is trying to get to within range 0 of its goal and it is at range 1, there is no stuck detection. So if a different creep is standing on top of the goal, the creep trying to get to range 0 of it will get stuck and keep returning OK.
The text was updated successfully, but these errors were encountered: