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No stuck detection when options.range === 0 and creep is at range 1. #18

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Helam24 opened this issue Feb 15, 2018 · 0 comments
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@Helam24
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Helam24 commented Feb 15, 2018

If a creep is trying to get to within range 0 of its goal and it is at range 1, there is no stuck detection. So if a different creep is standing on top of the goal, the creep trying to get to range 0 of it will get stuck and keep returning OK.

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