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[report] Non-working Save cheats and patches #16
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Patch codes for ps4 games haven't been tested and they might have issues. Save-games might have custom data encryption, checksum hashes and other security measures that need to be reviewed in detail before cheats can work properly. For now I'll probably flag all cheats as "untested" so users know that results might be unsuccessful |
Thanks! Just wanted to let you/others know, just in case anyone tries. |
Thanks for the report 👍 I'll leave this issue open as a general "non-working cheats/patches" so others can add their reports here. Also users are free to tag and report codes that are working properly. Tested not working
Tested working
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I experienced the same problems Tried with Code Vein (CUSA09824) and Final Fantasy XV (CUSA01615) both not working.
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Oh, thanks for the feedback, that crash shouldn't be happening. For sure the app shouldn't be crashing while applying a code (even if the code is wrong) so please if you can use Apollo to "export save as .Zip" and send those FF XV and Code Vein saves, I will review them to fix any bug. |
Thanks for your response, here is my save files. For Final Fantasy XV, I think it has something to do with folder structure. Because it has multiple folders inside the save. In case of code vein. Does it have something to do with code types? I checked working Persona 5 codes, and most of them either start with 2, 4 or 0. I only tried with Add All weapon +10 which start with 8, followed by 9, 3 or 4. And, I found this. |
Thanks for sending the files, I'll check the saves you shared and see if Apollo is handling the codes properly. About FF XV yes I think that having multiple folders might be an issue that I forgot to handle, as I was assuming all files would be on the "root" of the save folder. About code types: types 8, 9, and 4 are supported by Apollo so if I'm handling them properly it should be ok. I'm not sure if I'm handling type 3 so that's a thing to validate.
cool thanks a lot for this link! it's super useful to confirm and validate my code implementation with the actual/expected results. Also I saw that there are some code types that I'm missing and I can implement those too. (that forum has some wizard codes too, so people can probably help and submit more codes to Apollo) |
In Persona 5 Royal, set the Memento Flowers to FFFF (save inside a memento, export the save, 0x17da8 - 0x17da9 = FFFF, import, resign) and watch the game crash upon loading that save slot, so it well is possible that a save with excessive values may crash the game. Found this while working on a online HTML5 save editor for P5R and possibly future other games. |
Issue 1
I applied a save patch for Assassin's Creed: Odyssey "CUSA09303.savepatch" on a manual save, to change my character to Max Exp Level.
Saved, and resigned and got the success message in Apollo. But upon loading the game, the save shows up as corrupt.
Issue 2
For all other save patches for this game (other levels), I am unable to save, and resign the manual save. It throws an error every time.
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