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Various problems with Start Targeting nodes #636

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NQNStudios opened this issue Feb 20, 2025 · 3 comments
Open
4 tasks

Various problems with Start Targeting nodes #636

NQNStudios opened this issue Feb 20, 2025 · 3 comments
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bug game Affects the game, as opposed to the editors scenedit Affects the scenario editor

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@NQNStudios
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NQNStudios commented Feb 20, 2025

  • No Create/Edit button on the failure special node (in scenedit)
  • How do I target the position that's targeted, for example, in an Explosion on Space node? Are there special negative-number coordinates that reference the targeted position? Can we make this easy to figure out?
  • Neither the node, nor the failure node, is called
  • If you trigger the node with a PC's last AP, the next PC in the rotation becomes the caster
@NQNStudios NQNStudios added bug game Affects the game, as opposed to the editors scenedit Affects the scenario editor labels Feb 20, 2025
@CelticMinstrel
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No Create/Edit button on the failure special node (in scenedit)

Once #607 is dealt with, this should be taken care of.

How do I target the position that's targeted, for example, in an Explosion on Space node? Are there special negative-number coordinates that reference the targeted position? Can we make this easy to figure out?

Yes, there are special magic numbers to reference the chosen location. I believe they're the ones documented here – so, either -21 and -22 or -10 and -11. I don't remember which.

Neither the node, nor the failure node, is called

I'm pretty sure it worked when I implemented it… although…

If you trigger the node with a PC's last AP, the next PC in the rotation becomes the caster

I don't remember if I ever tested the node in combat.

@NQNStudios
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I don't remember if I ever tested the node in combat.

It might also be the case that if you put the node on an item, APs don't get taken until targeting ends. I was testing with the node just placed on a tile for the party to step on, which may be an unusual usage (but should work, imo).

@NQNStudios
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Yes, there are special magic numbers to reference the chosen location. I believe they're the ones documented here – so, either -21 and -22 or -10 and -11. I don't remember which.

Oh, your location picker (#562) should have a button for putting in those magic numbers.

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Labels
bug game Affects the game, as opposed to the editors scenedit Affects the scenario editor
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