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bag.h
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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#ifndef QUACKLE_BAG_H
#define QUACKLE_BAG_H
#include "alphabetparameters.h"
#include "rack.h"
using namespace std;
namespace Quackle
{
class Move;
class Bag
{
public:
Bag();
Bag(const LetterString &contents);
void clear();
void exch(const Move &move, Rack &rack);
// removes and returns a random letter from bag
Letter pluck();
// returns true if all letters were in the bag before
// and were removed
bool removeLetters(const LetterString &letters);
bool removeLetters(const LongLetterString &letters);
// returns true if the letter was in the bag and was
// removed
bool removeLetter(Letter letter);
// how many of each letter are in the bag
void letterCounts(char *countsArray) const;
// put letters back in the bag
void toss(const LetterString &letters);
void toss(const LongLetterString &letters);
void toss(const Rack &rack);
// Fill rack up with tiles from the bag picked in random order.
// Alphabetizes rack.
void refill(Rack &rack);
// Fill rack up with tiles from the bag picked in drawingOrder,
// starting from the back of the LetterString.
// Returns letters from drawingOrder that weren't added to the bag.
// Alphabetizes rack.
LetterString refill(Rack &rack, const LetterString &drawingOrder);
// use this to start out your bag for use
void prepareFullBag();
// whether there are no tiles left in the bag
bool empty() const;
// returns number of tiles left in the bag
int size() const;
const LongLetterString &tiles() const;
// returns our tiles in a random order
LongLetterString shuffledTiles() const;
// returns as many of our tiles in a random order as will
// fit in a regular LetterString
LetterString someShuffledTiles() const;
static double probabilityOfDrawingFromFullBag(const LetterString &letters);
static double probabilityOfDrawingFromBag(const LetterString &letters, const Bag &bag);
double probabilityOfDrawing(const LetterString &letters);
UVString toString() const;
private:
// remove letter from the bag
Letter erase(int pos);
LongLetterString m_tiles;
};
inline void Bag::toss(const Rack &rack)
{
toss(rack.tiles());
}
inline bool Bag::empty() const
{
return m_tiles.empty();
}
inline int Bag::size() const
{
return m_tiles.size();
}
inline const LongLetterString &Bag::tiles() const
{
return m_tiles;
}
}
UVOStream &operator<<(UVOStream &o, const Quackle::Bag &bag);
#endif