You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Due to the initial design, I defined FlexContainer as a Container node in Godot, following the behavior of Container. MarginContainer node handles the margin itself, and currently neither the container nor its child nodes have padding. This can be added as a new property to both the container and its child nodes (padding handling is available in version 3.5).
It is more efficient than using a separate MarginContainer because it is processed at once when calculating FlexContaminer layout.
The text was updated successfully, but these errors were encountered: