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Currently, whenever I try to set a block with both an inventory item ID and a block ID, a random block gets placed instead. Eg., when i do //set cake, a stone brick block gets placed instead of a cake block. I have to do //set cakeblock to actually get a cake placed.
Would it be possible to link the item name (in this case cake) with the block form of the item, instead of the inventory item (so that //set cake places a cake block, //set bed places a bed block etc.)? Or solve this in another way?
The text was updated successfully, but these errors were encountered:
This may not always be possible - for example the sign item has two block variants (signpost / wallsign). But still this feels as a good idea. It would, however, require someone to write and maintain the mapping manually.
Currently, whenever I try to set a block with both an inventory item ID and a block ID, a random block gets placed instead. Eg., when i do //set cake, a stone brick block gets placed instead of a cake block. I have to do //set cakeblock to actually get a cake placed.
Would it be possible to link the item name (in this case cake) with the block form of the item, instead of the inventory item (so that //set cake places a cake block, //set bed places a bed block etc.)? Or solve this in another way?
The text was updated successfully, but these errors were encountered: