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classes.py
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import random
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace')
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8,
'Nine':9, 'Ten':10, 'Jack':11, 'Queen':12, 'King':13, 'Ace':14}
class Card:
def __init__(self,suit,rank):
self.suit = suit
self.rank = rank
self.value = values[rank]
def __str__(self):
return self.rank + ' of ' + self.suit
class Deck:
def __init__(self):
# Note this only happens once upon creation of a new Deck
self.all_cards = []
for suit in suits:
for rank in ranks:
# This assumes the Card class has already been defined!
self.all_cards.append(Card(suit,rank))
def shuffle(self):
# Note this doesn't return anything
random.shuffle(self.all_cards)
def deal_one(self):
# Note we remove one card from the list of all_cards
return self.all_cards.pop()
class Player:
def __init__(self,name):
self.name = name
# A new player has no cards
self.all_cards = []
def remove_one(self):
# Note we remove one card from the list of all_cards
# We state 0 to remove from the "top" of the deck
# We'll imagine index -1 as the bottom of the deck
return self.all_cards.pop(0)
def add_cards(self,new_cards):
if type(new_cards) == type([]):
self.all_cards.extend(new_cards)
else:
self.all_cards.append(new_cards)
def __str__(self):
return f'Player {self.name} has {len(self.all_cards)} cards.'