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If you create and object perpendicular to the z axis and rotate it around x or y 180 degrees to mirror it (Quat::from_rotation_x(PI)), attached colliders stop working if they are flat. For example, this collider breaks: Collider::cuboid(0.5, 0.5, 0.). But this one does not: Collider::cuboid(0.5, 0.5, 0.1).
The text was updated successfully, but these errors were encountered:
Hi! Degenerate 3D shapes with zero volume are a very untested territory right now (both in rapier and parry itself). So I would suggest either giving a small thickness, or switching to bevy_rapier2d.
If you create and object perpendicular to the z axis and rotate it around x or y 180 degrees to mirror it (
Quat::from_rotation_x(PI)
), attached colliders stop working if they are flat. For example, this collider breaks:Collider::cuboid(0.5, 0.5, 0.)
. But this one does not:Collider::cuboid(0.5, 0.5, 0.1)
.The text was updated successfully, but these errors were encountered: