object ignores collision when setting scale to negative #330
Labels
A-Geometry
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Medium
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when setting the scale to negative the object ignores collisions
this is related to #246
setting the x scale to negative is a way to flip the whole object and children easely from left to right
here is the function to add as a startupsystem:
`
fn test(
mut commands : Commands,
){
}
`
what i expected the two objects fall and collide with the plattform
what happend the modified object falls though the plattform
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