Disable rigidbody but leave colliders active #368
Labels
A-Integration
very bevy specific
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Medium
S-not-started
Work has not started
In my game limbs can be detached and attached. I disable their rigidbody and parent them when attaching them to a body. I want to use colliders for hit detection, but they get disabled when I disable the rigidbody.
Is there a way to leave the colliders enabled?
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