Setting pixels_per_meter
doesn't seem to affect the physics scale
#459
Labels
D-Medium
documentation
Improvements or additions to documentation
P-Low
S-not-started
Work has not started
I think I might be misunderstanding what this value does. When running the
boxes2
example, there seems to be no difference between adjusting thepixels_per_meter
value. I have tried using a value of1.0
,100.0
(default), and10000.0
and the simulations seem to run exactly the same.From Common Mistakes: Why is Everything Moving in Slow Motion docs, I got the impression that the
pixels_per_meter
constructor would adjust the simulation scale. I was expecting that a value of1.0
would cause the boxes to fall a lot slower (since they'd be bigger and have further to fall) and I was expecting a value of10000.0
to cause the boxes to fall a lot faster, since they'd be smaller and much closer to the ground.The text was updated successfully, but these errors were encountered: