Adding Sensor Component only works for Dynamic Rigid Bodies #469
Labels
A-Dynamics
A-Integration
very bevy specific
C-Bug
Something isn't working
D-Medium
P-Medium
S-not-started
Work has not started
https://rapier.rs/docs/user_guides/bevy_plugin/colliders
This sentence is misleading, it suggests that I can simply just add the Sensor component and I the entity will not be collidable. However this will only be the case if the entity also contains a ridgid body component.
The squares around this player are child components that are made up like this.
These should not be collidable, but they are - they are only Sensor components when the parent entity is a dynamic component. I might be missing something here though :)
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