Changing substep
leads to weird behavior
#478
Labels
A-Dynamics
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-High
arbitrary important item
S-not-started
Work has not started
I have a small project with a ball inside 4 walls. All parameters are set in such way so ball should move indefinitely. It works properly when
substep
is set to 1, but as soon I increase it ball starts to slow down and change direction after a collision incorrectly.Repro:
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