Collider
in a bundle with KinematicPositionBased
component has a velocity-based Lag
#483
Labels
A-Dynamics
A-Integration
very bevy specific
C-Bug
Something isn't working
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Medium
S-not-started
Work has not started
I can't use Colliders in inherited Bundles because collider position is updating with lag relative to this bundle transform, meshes etc.
Bundle Alisa is a parent with
RigidBody::Dynamic
component,ExternalForces
applied to it inUpdate
schedule creates a large velocity, for example 100m/s.Bundle Bob is a child of Alisa, with
RigidBody::KinematicPositionBased
andKinematicCharacterController
components.Bob has no relative movement to it's parent Alisa,
Bob has Mesh in his Bundle(Tuple), that stays where it's supposed to be "sticked" to parent correctly,
Bob has
Collider::capsule
in his Bundle, that has HUGE velocity-based lag from his mesh, parent mesh, parent collider.In this moment there is no interaction with those objects.
this is with velocity
this is without the velocity
Capsule Mesh and capsule Collider is in the same Bundle/Tuple
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