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Other issues #2688 are seemingly not applicable, as Linux/Wine/Proton isn't involved.
So far, no matter which stable version — or artifact — I'm using, the game always has a delayed crash upon startup; the legal text or any graphics for that matter aren't rendered at all.
I'm running out of ideas on what to attempt next to be able to use DXVK for the title.
For reference, I want to utilize it for using RTX HDR with the game; at the time of writing, unless I'm missing something, this can't be used with the D3D9 API.
Software information
F.E.A.R. (from GoG) — v1.08
No difference if other resolutions than native (3440x1440) are used, e.g., 1080p
No difference if overlays like RTSS aren't running
System information
GPU: NVIDIA RTX 4070 SUPER
Driver: 566.36
Wine version: N/A
DXVK version: 2.5.3 (latest stable at the time of writing)
Apitrace file(s)
I'm obviously missing something; how am I supposed to run a trace with d3d9.dll when I'm using the same as a wrapper to Vulkan?
Obviously, I'm executing fear.exe, so it's odd that only Config.exe is mentioned everywhere.
I'm honestly unsure what to troubleshoot next, as I imagine the game files of the Steam version ought to be the same, or at least not different in a way that's substantial for this particular issue.
Furthermore, I don't own a license on said platform to try it for myself.
Other issues #2688 are seemingly not applicable, as Linux/Wine/Proton isn't involved.
So far, no matter which stable version — or artifact — I'm using, the game always has a delayed crash upon startup; the legal text or any graphics for that matter aren't rendered at all.
I'm running out of ideas on what to attempt next to be able to use DXVK for the title.
For reference, I want to utilize it for using RTX HDR with the game; at the time of writing, unless I'm missing something, this can't be used with the D3D9 API.
Software information
F.E.A.R. (from GoG) — v1.08
System information
Apitrace file(s)
I'm obviously missing something; how am I supposed to run a trace with d3d9.dll when I'm using the same as a wrapper to Vulkan?
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Log files
Config_d3d9.log
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