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Splinter Cell and Splinter Cell: Pandora Tomorrow: Alt + Tab issues #4657
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For what it's worth there's no issue for me with dxvk on X11 and Wine Staging. Alt+tabbing works fine and the game will return to full-screen correctly. |
I did a quick test of the first Splinter Cell in Proton Bleeding Edge (so Wine has fshack). Tested on a RTX 4080 565.77 Edit: Of course just after writing this i try some more and now it also works in KDE Wayland with config :P |
In Splinter Cell 1, EDIT: I use labwc/wlroots (and play through wine xwayland), so is there a problem with that? In Splinter Cell 2, it doesn't work correctly even in the start menu. I realized that there is a way to return the keyboard input, but I don't know exactly how. I think you can't move the mouse after By the way, the same problem with Splinter Cell 1 happens with Tom Clancy's Ghost Recon (2001). Pressing |
Alt+tab-ing is a common problem in many games, even on Windows. It's typically due to WSI handling and not directly related to the core of dxvk if you will (the d3d APIs and rendering). That being said both d3d8 and 9 exhibit wonkiness in this area and the situation appears to be worse on Wayland than it is on X11, at least in relation to windows size and properly maximizing/minimizing. I can't reproduce the problem with Pandora Tomorrow for example on proprietary Nvidia & X11 - for me it simply resizes properly and works. |
Got it. I've tested both games on openbox/x11 and there's really no problem with |
Tom Clancy's Splinter Cell
When you press
Alt + Tab
and return to the game, the game window freezes (the sound continues to play). In WineD3D, there is a similar issue: the game window goes completely black (the sound continues to play).The option
d3d9.deviceLossOnFocusLoss = True/False
has no effect here, except in DXVK 2.5.3 (in 2.5.3 there is a similar issue and when usingd3d9.deviceLossOnFocusLoss = True
, the behavior becomes the same as the issue reported here).Tom Clancy's Splinter Cell: Pandora Tomorrow
When you press
Alt + Tab
and return to the game, the game window changes resolution (the sound continues to play) and you are unable to move the character via the keyboard (you can still move the camera via the mouse). In WineD3D, there is no issue.The option
d3d9.deviceLossOnFocusLoss = True/False
has no effect here, even in DXVK 2.5.3.Software information
Tom Clancy's Splinter Cell
I modify the
system/SplinterCellUser.ini
file manually, using these values:Tom Clancy's Splinter Cell: Pandora Tomorrow
I modify the
offline/system/SplinterCell2.ini
file manually, using these values:and the file
offline/system/SplinterCell2.ini
:System information
Log files
SplinterCell1-AltTab.txt
SplinterCell2-AltTab.txt
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