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Alternative to [fexpr~] #21
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that's |
I see. Well, I'm very new to all this, but as I'm looking at Simon's patch, it's not for the audio signal. The whole object that I'm trying to replace is [fexpr~ $x1 - $x1[-1]]. I don't know what exactly this expression does. |
check Pd's help patch for
It doesn't actually specify what click the bang and check the console: you will see that the outputs generated by the |
Thank you so much. It works :D |
I just tried to recompile with [rzero~ 1] and I get this message: [rzero~] accepts only signal input. Arguments and control connections are ignored. |
then send a signal to the right inlet of
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Although I get the same message, it's all good in wwise now. Maybe the sound that is coming from that part is a little bit louder, but nothing I can fix with h_param in wwise. Thanks again 👍 |
Did you remove the argument |
Yes, I did. Here's the patch. [rzero~] is in "flowing_water_generator" |
Also, I just remembered. When I compile for wwise from Vs2015 folder, sometimes I get this warning: WwisePluginEngineParams.cpp(90): warning C4065: switch statement contains 'default' but no 'case' labels |
that warning is not a problem. It's the Microsoft compiler (or Visual Studio) who are needlessly pedantic. |
Hello. I'm learning PD and doing Andy Farnell's patches from his book. I want to use some of the patches in the game. I'm stuck on compiling this patch that has [fexpr~] object in it. Is there an alternative? I saw that Heavylib has this [hv.epx] object, but I'm guessing it's not the same.
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