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shapemanager.cpp
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#include "shapemanager.h"
#include <stdexcept>
using namespace std;
ShapeManager::ShapeManager()
{
shapeCount=0;
}
std::vector<MyShape *> ShapeManager::getShapeList()
{
std::vector<MyShape *> shapeVector;
for(std::list<MyShape*>::iterator i=shapeList.begin();i!=shapeList.end();i++){
shapeVector.push_back(*i);
}
return shapeVector;
}
void ShapeManager::creatShape(const ShapeDefinition &sDef)
{
switch (sDef.shapeType) {
case POLYGON:
creatPoly(sDef);
break;
case CIRCLE:
creatCircle(sDef);
break;
default:
throw logic_error("unknown shape type");
}
}
void ShapeManager::creatPoly(const ShapeDefinition& shapeDef)
{
if(shapeDef.vertexList.size()<3)return;
assert(shapeDef.mass>0||shapeDef.density>0);
assert(shapeDef.friction>=0);
assert(shapeDef.restitution>0);
assert(shapeDef.shapeType==POLYGON);
MyPolygon* p=new MyPolygon(shapeDef.vertexList,shapeDef.mass,shapeDef.density);
p->move(shapeDef.move);
p->angVel=shapeDef.angVel;
p->rotate(shapeDef.rotate);
p->vel=shapeDef.velocity;
p->restitution=shapeDef.restitution;
p->friction=shapeDef.friction;
if(shapeDef.fixToGroud){
p->fixToGround=true;
p->mass=0;
p->invMass=0;
p->I=0;
p->invI=0;
p->vel=Vector2(0,0);
}
shapeList.push_back(p);
}
void ShapeManager::creatCircle(const ShapeDefinition &shapeDef)
{
assert(shapeDef.mass>0||shapeDef.density>0);
assert(shapeDef.friction>=0);
assert(shapeDef.restitution>0);
assert(shapeDef.radius>0);
assert(shapeDef.shapeType==CIRCLE);
MyCircle* p=new MyCircle(shapeDef.radius,shapeDef.circleCenter,shapeDef.mass,shapeDef.density);
p->move(shapeDef.move);
p->angVel=shapeDef.angVel;
p->rotate(shapeDef.rotate);
p->vel=shapeDef.velocity;
p->restitution=shapeDef.restitution;
p->friction=shapeDef.friction;
if(shapeDef.fixToGroud){
p->fixToGround=true;
p->mass=0;
p->invMass=0;
p->I=0;
p->invI=0;
p->vel=Vector2(0,0);
}
shapeList.push_back(p);
}
void ShapeManager::moveAllShape(double dt)
{
for(std::list<MyShape*>::iterator i=shapeList.begin();i!=shapeList.end();i++){
MyShape* p=*i;
p->makeMove(dt);
}
}
void ShapeManager::applyGravity(Vector2 gravity)
{
for(std::list<MyShape*>::iterator i=shapeList.begin();i!=shapeList.end();i++){
MyShape* p=*i;
p->force+=p->mass*gravity;
}
}
void ShapeManager::clearAllForce()
{
for(std::list<MyShape*>::iterator i=shapeList.begin();i!=shapeList.end();i++){
MyShape* p=*i;
p->force=Vector2(0,0);
p->torque=0;
}
}
void ShapeManager::deleteShape(MyShape *pShape)
{
for(std::list<MyShape*>::iterator i=shapeList.begin();i!=shapeList.end();i++){
if(*i==pShape){
shapeList.erase(i);
return;
}
}
}
ShapeManager::~ShapeManager()
{
for(std::list<MyShape*>::iterator i=shapeList.begin();i!=shapeList.end();i++){
MyShape* p=*i;
assert(p->shapeType==POLYGON||p->shapeType==CIRCLE);
switch (p->shapeType) {
case POLYGON:
{
p=static_cast<MyPolygon*>(p);
delete p;
break;
}
case CIRCLE:
{
p=static_cast<MyCircle*>(p);
delete p;
break;
}
}
}
}
ShapeDefinition::ShapeDefinition()
{
move=Vector2(0,0);
velocity=Vector2(0,0);
move=Vector2(0,0);
circleCenter=Vector2(0,0);
fixToGroud=false;
rotate=0;
angVel=0;
mass=1;
restitution=0.5;
friction=0.5;
radius=1;
density=0;
}