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sccopter.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sccopter" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Win Debug">
<Option platforms="Windows;" />
<Option output="game/sccopter_d" prefix_auto="1" extension_auto="1" />
<Option working_dir="game" />
<Option object_output="tmp/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-std=c++11" />
<Add option="-g" />
<Add directory="include" />
</Compiler>
<Linker>
<Add library="glew32" />
<Add library="glfw3" />
<Add library="3ds" />
<Add library="SOIL" />
<Add library="opengl32" />
<Add library="glu32" />
<Add library="gdi32" />
<Add directory="libs/win" />
</Linker>
</Target>
<Target title="Win Release">
<Option platforms="Windows;" />
<Option output="game/sccopter" prefix_auto="1" extension_auto="1" />
<Option working_dir="game" />
<Option object_output="tmp/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-march=i686" />
<Add option="-O3" />
<Add option="-std=c++11" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="glew32" />
<Add library="glfw3" />
<Add library="3ds" />
<Add library="SOIL" />
<Add library="opengl32" />
<Add library="glu32" />
<Add library="gdi32" />
<Add directory="libs/win" />
</Linker>
</Target>
<Target title="Linux Debug">
<Option platforms="Unix;" />
<Option output="game/sc2-terrain_d" prefix_auto="1" extension_auto="1" />
<Option working_dir="game" />
<Option object_output="tmp/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
</Compiler>
<Linker>
<Add library="GL" />
<Add library="GLU" />
<Add library="GLEW" />
<Add library="3ds" />
<Add library="SOIL" />
<Add library="glfw3" />
<Add library="Xrandr" />
<Add library="rt" />
<Add library="dl" />
<Add library="Xxf86vm" />
<Add library="Xi" />
<Add library="pthread" />
<Add library="Xcursor" />
<Add library="Xinerama" />
<Add library="X11" />
<Add directory="libs/linux" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="src/CCameraFPS.cpp" />
<Unit filename="src/CCameraFPS.hpp" />
<Unit filename="src/CDirector.hpp" />
<Unit filename="src/CLoader3ds.cpp" />
<Unit filename="src/CLoader3ds.hpp" />
<Unit filename="src/CMesh.cpp" />
<Unit filename="src/CMesh.hpp" />
<Unit filename="src/CMeshBuffer.cpp" />
<Unit filename="src/CMeshBuffer.hpp" />
<Unit filename="src/CMeshNode.cpp" />
<Unit filename="src/CMeshNode.hpp" />
<Unit filename="src/CNode.cpp" />
<Unit filename="src/CNode.hpp" />
<Unit filename="src/CRefCounter.hpp" />
<Unit filename="src/CResource.cpp" />
<Unit filename="src/CResource.hpp" />
<Unit filename="src/CSC2MapLoader.cpp" />
<Unit filename="src/CSC2MapLoader.hpp" />
<Unit filename="src/CShaderResource.cpp" />
<Unit filename="src/CShaderResource.hpp" />
<Unit filename="src/CStaticCamera.cpp" />
<Unit filename="src/CStaticCamera.hpp" />
<Unit filename="src/CTerrainNode.cpp" />
<Unit filename="src/CTerrainNode.hpp" />
<Unit filename="src/CTerrainTile.cpp" />
<Unit filename="src/CTerrainTile.hpp" />
<Unit filename="src/CTextureResource.cpp" />
<Unit filename="src/CTextureResource.hpp" />
<Unit filename="src/CVisioner.cpp" />
<Unit filename="src/CVisioner.hpp" />
<Unit filename="src/CWarehouser.cpp" />
<Unit filename="src/CWarehouser.hpp" />
<Unit filename="src/Includes.hpp" />
<Unit filename="src/LoaderBMP.cpp" />
<Unit filename="src/LoaderBMP.hpp" />
<Unit filename="src/S3DVertex.hpp" />
<Unit filename="src/SMaterial.hpp" />
<Unit filename="src/TextureLoaders.cpp" />
<Unit filename="src/TextureLoaders.hpp" />
<Unit filename="src/main.cpp" />
<Unit filename="src/utils.hpp" />
<Unit filename="src/vbLoaderDDS.cpp" />
<Unit filename="src/vbLoaderDDS.hpp" />
<Unit filename="src/vbTransform.cpp" />
<Unit filename="src/vbTransform.hpp" />
<Unit filename="src/vbWarehouser.hpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>