You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently Cosmic renders glyphs into bitmaps and does some scaling so it doesn't upload too much data for dynamic text sizes. A better approach is to render using MSDF for larger font sizes. Slug is better but its algorithm is patented. Is there something similar?
Also planned is using native platform libs for rendering fonts at smaller sizes. CoreText on macOS and Direct2D on Windows.
Text shaping is mostly non existent for non latin text. It's not a huge priority as of now.
The text was updated successfully, but these errors were encountered:
Currently Cosmic renders glyphs into bitmaps and does some scaling so it doesn't upload too much data for dynamic text sizes. A better approach is to render using MSDF for larger font sizes. Slug is better but its algorithm is patented. Is there something similar?
Also planned is using native platform libs for rendering fonts at smaller sizes. CoreText on macOS and Direct2D on Windows.
Text shaping is mostly non existent for non latin text. It's not a huge priority as of now.
The text was updated successfully, but these errors were encountered: