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I like that I'm able to fyne-cross examples and make distribution-ready executables for other platforms. But, I was sad to find that Solitaire is larger than the screen on some devices and in some situations. Is there some already baked-in capability where I can reduce the resolution of Solitaire during run-time or shift the screen so that I can get to the missing part of the display? If not, I think I might face this problem with programs I build with fyne, how do you suggest I handle the situation?
XKCD has a similar problem with some IDs (see ID=482.)
I look forward to hearing from y'all,
Dale
The text was updated successfully, but these errors were encountered:
Those apps should probably be improved so that they support smaller screens.
We have ScrollContainer that can embed any larger content - but there are often better solutions.
TextWrapWord is golden to stop text propping up windows. Solitaire probably just needs better layout code.
Howdy all y'all,
I like that I'm able to fyne-cross examples and make distribution-ready executables for other platforms. But, I was sad to find that Solitaire is larger than the screen on some devices and in some situations. Is there some already baked-in capability where I can reduce the resolution of Solitaire during run-time or shift the screen so that I can get to the missing part of the display? If not, I think I might face this problem with programs I build with fyne, how do you suggest I handle the situation?
XKCD has a similar problem with some IDs (see ID=482.)
I look forward to hearing from y'all,
Dale
The text was updated successfully, but these errors were encountered: