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Le Dot .
#138
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One of the main use of I understand that
But maybe implementing this strategy you mentioned only for short bursts of insertions like with |
read, and noted. Le Dot is the most hardcore stuff i'm having to deal with currently on kV, and i honestly can't give a timeline, or even confirm that this is doable 😅️ (or worth exploding the current Engines). so, i'm here, but don't expect anything soon in this area. (although kV and its siblings are in constant development, so things will move forward one way or another.) |
No problem, I expected that the insert mode was troublesome. Thank you for taking it into account though! Already your dot implementation is better than Xcode's (lack of!). |
all credit goes to kV's users—bromanko and jannis-baum for this one—that keep pushing the boundaries and give me nice puzzles to play with! (but that one about dealing with Insert Mode/macOS is a tough one.) |
Le Dot
.
is more complicated than expected (as usual with Vim 😅️). it's not about repeat the last motion, it's about repeating the last change. that includes changes made duringInsert Mode
. repeatingd
moves is easier because the last motion and the last change are identical. but forc
moves, what is being typed duringInsert Mode
has to be tracked, which is not easily possible as kV, contrary to Vim, doesn't own its own buffer.so it's gonna take time to build Le Dot
.
Engine. for that reason, like the usual Vim motions, things will have to be implemented gradually.hence this issue. please let me know which motions you use Le Dot
.
with, so that i can start looking into those first. motions requested will have the highest priority.but ultimately, for motions that involve returning to
Insert Mode
and typing, that's gonna take a while. a proper solution and Engine has to be built first.The text was updated successfully, but these errors were encountered: