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Using the better-collada exporter on the model outputs it with its plain grey material, but not the UV texture.
Blender's own collada exporter has the option to select either "Materials" or "UV Textures" in its texture options. Using the default exporter with "UV Textures" creates a png file of the texture, and gives the result I expect when imported to Godot.
I'm not very experienced with Blender, so I don't know if there's some unusual/anachronistic set up in that particular .blend file, but I've searched extensively without getting it to work with better-collada.
The text was updated successfully, but these errors were encountered:
Sorry, I guess I didn't state that I only was filing the bug to hopefully get it fixed in the exporter, or at least explained that this particular troublesome .blend configuration (whatever the root cause turns out to be) isn't supported!
I eventually decided against using this particular model, so for me the issue is moot (for now). But I wanted to raise it because other people, and other models, could also be affected.
I was working with this model from OpenGameArt:
https://opengameart.org/content/pinguin-low-poly
Using the better-collada exporter on the model outputs it with its plain grey material, but not the UV texture.
Blender's own collada exporter has the option to select either "Materials" or "UV Textures" in its texture options. Using the default exporter with "UV Textures" creates a png file of the texture, and gives the result I expect when imported to Godot.
I'm not very experienced with Blender, so I don't know if there's some unusual/anachronistic set up in that particular .blend file, but I've searched extensively without getting it to work with better-collada.
The text was updated successfully, but these errors were encountered: