Add a run
SCons option to run the engine binary after a build
#102550
+45
−0
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This makes the compile-test cycle faster for engine contributors, as you no longer need to manually run the engine binary after it's done compiling. This can also avoid distractions that occur when you leave the engine building in the background and forget to run the project/editor afterwards.
run
option to SCons to automatically run an engine binary after it was compiled godot-proposals#11719.Examples
Preview
TODO
Time elapsed
calculation and text to be printed before the engine starts. This way, we don't take the engine runtime into account.