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Add the option to override the Default Clear Color in 2D Scenes #11739
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isn't it a project setting? edit: nvm didn't notice the problem description |
To be able to preview what a separate asset will look like on top of different colors. Lots of assets you will be working on will not end up displaying on top of the background color. Imagine your project background color is set to black, but you are currently working on a dark particle effect that will generally display on top of something bright, now you have to go into project settings to change it to a brighter color to get a feel for what it will look like and you will have to remember to change it back again and not accidentally commit the change to your other team members. |
makes sense, i could argue that the particle will be put in the final game which will use a black bg, but chances are you are using a sprite bg for the game already btw this could also be used for 3d too if a sky is not visible |
This is very useful for non-gaming applications, in most cases, in an application we need to have backgrounds that have different colors, and creating a ColorRect node for it in every scene is not optimal at all. |
Describe the project you are working on
A 2D game in production
Describe the problem or limitation you are having in your project
When our artists are working on assets they want to test them with various backgrounds, but they can't easily do that.
Currently you can only change the background by going into
Project Settings -> Environment -> Default Clear Color
which is cumbersome and is also changing the project setting which is not ideal.Describe the feature / enhancement and how it helps to overcome the problem or limitation
Similar to how you can have a preview sun and environment in 3D, there could be an option to override the
Default Clear Color
in the viewport.Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Mock-up:
If this enhancement will not be used often, can it be worked around with a few lines of script?
This would be used often
Is there a reason why this should be core and not an add-on in the asset library?
This is about improving the default 2D editor experience.
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