From c83718624f948eea247191ae5183a40ed0f716a9 Mon Sep 17 00:00:00 2001 From: skyace65 Date: Sun, 24 Mar 2024 21:20:59 -0400 Subject: [PATCH] Update links to outdated asset library demos Update links to outdated asset library demos Co-authored-by: Max Hilbrunner --- doc/classes/AnimatableBody3D.xml | 6 +++--- doc/classes/AnimatedSprite2D.xml | 2 +- doc/classes/AnimationNodeAdd3.xml | 2 +- doc/classes/AnimationNodeAnimation.xml | 4 ++-- doc/classes/AnimationNodeBlend2.xml | 4 ++-- doc/classes/AnimationNodeBlendSpace2D.xml | 2 +- doc/classes/AnimationNodeOneShot.xml | 2 +- doc/classes/AnimationNodeOutput.xml | 4 ++-- doc/classes/AnimationNodeTimeScale.xml | 2 +- doc/classes/AnimationNodeTransition.xml | 4 ++-- doc/classes/AnimationPlayer.xml | 2 +- doc/classes/AnimationTree.xml | 2 +- doc/classes/Area2D.xml | 6 +++--- doc/classes/Area3D.xml | 4 ++-- doc/classes/AudioEffect.xml | 2 +- doc/classes/AudioEffectRecord.xml | 2 +- doc/classes/AudioEffectReverb.xml | 2 +- doc/classes/AudioEffectSpectrumAnalyzer.xml | 2 +- doc/classes/AudioServer.xml | 6 +++--- doc/classes/AudioStream.xml | 6 +++--- doc/classes/AudioStreamGenerator.xml | 2 +- doc/classes/AudioStreamGeneratorPlayback.xml | 2 +- doc/classes/AudioStreamPlayback.xml | 2 +- doc/classes/AudioStreamPlayer.xml | 10 +++++----- doc/classes/Basis.xml | 8 ++++---- doc/classes/BoxShape3D.xml | 6 +++--- doc/classes/Button.xml | 4 ++-- doc/classes/Camera2D.xml | 5 ++--- doc/classes/Camera3D.xml | 2 +- doc/classes/CanvasItem.xml | 2 +- doc/classes/CanvasLayer.xml | 2 +- doc/classes/CapsuleShape3D.xml | 2 +- doc/classes/CharacterBody2D.xml | 4 ++-- doc/classes/CharacterBody3D.xml | 8 ++++---- doc/classes/CollisionShape2D.xml | 6 +++--- doc/classes/CollisionShape3D.xml | 6 +++--- doc/classes/Color.xml | 6 +++--- doc/classes/ColorPicker.xml | 2 +- doc/classes/ColorPickerButton.xml | 4 ++-- doc/classes/ColorRect.xml | 2 +- doc/classes/ConcavePolygonShape3D.xml | 2 +- doc/classes/ConvexPolygonShape3D.xml | 2 +- doc/classes/CylinderShape3D.xml | 6 +++--- doc/classes/Dictionary.xml | 4 ++-- doc/classes/Environment.xml | 5 ++--- doc/classes/FileAccess.xml | 2 +- doc/classes/GPUParticles2D.xml | 4 ++-- doc/classes/GPUParticles3D.xml | 2 +- doc/classes/GridContainer.xml | 2 +- doc/classes/Input.xml | 4 ++-- doc/classes/InputEvent.xml | 4 ++-- doc/classes/InputEventAction.xml | 4 ++-- doc/classes/InputEventMouseMotion.xml | 2 +- doc/classes/Joint3D.xml | 2 +- doc/classes/Label.xml | 2 +- doc/classes/Light3D.xml | 2 +- doc/classes/Line2D.xml | 4 ++-- doc/classes/Material.xml | 4 ++-- doc/classes/Mesh.xml | 8 ++++---- doc/classes/MeshInstance3D.xml | 8 ++++---- doc/classes/MeshLibrary.xml | 4 ++-- doc/classes/MultiplayerPeer.xml | 1 - doc/classes/NavigationMesh.xml | 2 +- doc/classes/NavigationPolygon.xml | 2 +- doc/classes/NavigationServer2D.xml | 2 +- doc/classes/NavigationServer3D.xml | 2 +- doc/classes/NodePath.xml | 2 +- doc/classes/OS.xml | 2 +- doc/classes/PackedScene.xml | 2 +- doc/classes/PackedStringArray.xml | 2 +- doc/classes/PackedVector2Array.xml | 2 +- doc/classes/Panel.xml | 5 ++--- doc/classes/PanelContainer.xml | 2 +- doc/classes/ProjectSettings.xml | 6 +++--- doc/classes/QuadMesh.xml | 4 ++-- doc/classes/Quaternion.xml | 2 +- doc/classes/RayCast3D.xml | 2 +- doc/classes/RectangleShape2D.xml | 4 ++-- doc/classes/ResourceLoader.xml | 2 +- doc/classes/RichTextLabel.xml | 4 ++-- doc/classes/RigidBody2D.xml | 4 ++-- doc/classes/RigidBody3D.xml | 4 ++-- doc/classes/Skeleton3D.xml | 3 +-- doc/classes/SkeletonIK3D.xml | 1 - doc/classes/SphereShape3D.xml | 2 +- doc/classes/SpotLight3D.xml | 2 +- doc/classes/Sprite2D.xml | 2 +- doc/classes/StaticBody3D.xml | 6 +++--- doc/classes/SubViewport.xml | 12 ++++++------ doc/classes/SurfaceTool.xml | 2 +- doc/classes/TextureButton.xml | 2 +- doc/classes/TextureRect.xml | 2 +- doc/classes/Thread.xml | 2 +- doc/classes/TileMap.xml | 12 ++++++------ doc/classes/TileSet.xml | 12 ++++++------ doc/classes/Timer.xml | 2 +- doc/classes/Transform2D.xml | 4 ++-- doc/classes/Transform3D.xml | 6 +++--- doc/classes/VBoxContainer.xml | 2 +- doc/classes/Vector2.xml | 2 +- doc/classes/Vector3.xml | 2 +- doc/classes/VehicleBody3D.xml | 2 +- doc/classes/VehicleWheel3D.xml | 2 +- doc/classes/Viewport.xml | 12 ++++++------ doc/classes/ViewportTexture.xml | 8 ++++---- doc/classes/VisibleOnScreenNotifier2D.xml | 2 +- doc/classes/VoxelGI.xml | 2 +- doc/classes/VoxelGIData.xml | 2 +- doc/classes/WorldEnvironment.xml | 5 ++--- modules/gridmap/doc_classes/GridMap.xml | 4 ++-- 110 files changed, 198 insertions(+), 205 deletions(-) diff --git a/doc/classes/AnimatableBody3D.xml b/doc/classes/AnimatableBody3D.xml index f5c62174774c..f888ca14169f 100644 --- a/doc/classes/AnimatableBody3D.xml +++ b/doc/classes/AnimatableBody3D.xml @@ -8,9 +8,9 @@ When [AnimatableBody3D] is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects. - https://godotengine.org/asset-library/asset/675 - https://godotengine.org/asset-library/asset/678 - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2747 + https://godotengine.org/asset-library/asset/2710 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index 4b387735052d..012ae4fe2996 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -8,7 +8,7 @@ $DOCS_URL/tutorials/2d/2d_sprite_animation.html - https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/2712 diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index 12f00849ccb0..edd733ad3486 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -13,6 +13,6 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index 5683371182bd..0c85e8e67097 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -8,8 +8,8 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml index 61df0b26b3fa..50d785fee7af 100644 --- a/doc/classes/AnimationNodeBlend2.xml +++ b/doc/classes/AnimationNodeBlend2.xml @@ -9,7 +9,7 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index 47933a1fd0fd..596767599c03 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -10,7 +10,7 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index 6ff2d6f6db41..b2a8002d7427 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -53,7 +53,7 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml index f95765029403..6186fdd8e158 100644 --- a/doc/classes/AnimationNodeOutput.xml +++ b/doc/classes/AnimationNodeOutput.xml @@ -8,7 +8,7 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml index 4cb8ccb962bc..9bf75291244d 100644 --- a/doc/classes/AnimationNodeTimeScale.xml +++ b/doc/classes/AnimationNodeTimeScale.xml @@ -8,6 +8,6 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/2748 diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 775a2087356b..382166d823ed 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -38,8 +38,8 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 9d2d93b0f053..1b742bea2826 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -12,7 +12,7 @@ $DOCS_URL/tutorials/2d/2d_sprite_animation.html $DOCS_URL/tutorials/animation/index.html - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index d240a4967e1f..4a63b35ba051 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -9,7 +9,7 @@ $DOCS_URL/tutorials/animation/animation_tree.html - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index a52aa806069f..4ad5db2b6731 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -10,9 +10,9 @@ $DOCS_URL/tutorials/physics/using_area_2d.html - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/121 - https://godotengine.org/asset-library/asset/120 + https://godotengine.org/asset-library/asset/2712 + https://godotengine.org/asset-library/asset/2728 + https://godotengine.org/asset-library/asset/2727 diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 671c824c3046..4ee16d499d1e 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -11,8 +11,8 @@ $DOCS_URL/tutorials/physics/using_area_2d.html - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/127 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2807 diff --git a/doc/classes/AudioEffect.xml b/doc/classes/AudioEffect.xml index 4fe47ac011ca..bd31603517d7 100644 --- a/doc/classes/AudioEffect.xml +++ b/doc/classes/AudioEffect.xml @@ -9,7 +9,7 @@ $DOCS_URL/tutorials/audio/audio_buses.html - https://godotengine.org/asset-library/asset/527 + https://godotengine.org/asset-library/asset/2760 diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml index 5b43c5ebaad1..ed0a0c5b08a1 100644 --- a/doc/classes/AudioEffectRecord.xml +++ b/doc/classes/AudioEffectRecord.xml @@ -11,7 +11,7 @@ $DOCS_URL/tutorials/audio/recording_with_microphone.html - https://godotengine.org/asset-library/asset/527 + https://godotengine.org/asset-library/asset/2760 diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index 2c055f38251e..4ac9672a8f2f 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -8,7 +8,7 @@ $DOCS_URL/tutorials/audio/audio_buses.html - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml index eb7039643324..d9312cc87da0 100644 --- a/doc/classes/AudioEffectSpectrumAnalyzer.xml +++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml @@ -8,7 +8,7 @@ See also [AudioStreamGenerator] for procedurally generating sounds. - https://godotengine.org/asset-library/asset/528 + https://godotengine.org/asset-library/asset/2762 https://godotengine.org/article/godot-32-will-get-new-audio-features diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 993aa581dc4d..b3cf53367d1c 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -8,9 +8,9 @@ $DOCS_URL/tutorials/audio/audio_buses.html - https://godotengine.org/asset-library/asset/525 - https://godotengine.org/asset-library/asset/527 - https://godotengine.org/asset-library/asset/528 + https://godotengine.org/asset-library/asset/2758 + https://godotengine.org/asset-library/asset/2760 + https://godotengine.org/asset-library/asset/2762 diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index 9813c2f251bc..4abce3f1da01 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -8,9 +8,9 @@ $DOCS_URL/tutorials/audio/audio_streams.html - https://godotengine.org/asset-library/asset/526 - https://godotengine.org/asset-library/asset/527 - https://godotengine.org/asset-library/asset/528 + https://godotengine.org/asset-library/asset/2759 + https://godotengine.org/asset-library/asset/2760 + https://godotengine.org/asset-library/asset/2762 diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml index 9e91d5c450f2..f618e69631e7 100644 --- a/doc/classes/AudioStreamGenerator.xml +++ b/doc/classes/AudioStreamGenerator.xml @@ -63,7 +63,7 @@ [b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDExtension. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz. - https://godotengine.org/asset-library/asset/526 + https://godotengine.org/asset-library/asset/2759 diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml index 88c5cf6dbeab..2f86eaf9e948 100644 --- a/doc/classes/AudioStreamGeneratorPlayback.xml +++ b/doc/classes/AudioStreamGeneratorPlayback.xml @@ -7,7 +7,7 @@ This class is meant to be used with [AudioStreamGenerator] to play back the generated audio in real-time. - https://godotengine.org/asset-library/asset/526 + https://godotengine.org/asset-library/asset/2759 https://godotengine.org/article/godot-32-will-get-new-audio-features diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml index 460a7050c88d..9f87b76a2bfb 100644 --- a/doc/classes/AudioStreamPlayback.xml +++ b/doc/classes/AudioStreamPlayback.xml @@ -7,7 +7,7 @@ Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOggVorbis] for usage. - https://godotengine.org/asset-library/asset/526 + https://godotengine.org/asset-library/asset/2759 diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index fbe2508da335..4844daec307e 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -9,11 +9,11 @@ $DOCS_URL/tutorials/audio/audio_streams.html - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/525 - https://godotengine.org/asset-library/asset/526 - https://godotengine.org/asset-library/asset/527 - https://godotengine.org/asset-library/asset/528 + https://godotengine.org/asset-library/asset/2712 + https://godotengine.org/asset-library/asset/2758 + https://godotengine.org/asset-library/asset/2759 + https://godotengine.org/asset-library/asset/2760 + https://godotengine.org/asset-library/asset/2762 diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 32077c0b8920..338d9523fa4d 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -15,10 +15,10 @@ $DOCS_URL/tutorials/math/index.html $DOCS_URL/tutorials/math/matrices_and_transforms.html $DOCS_URL/tutorials/3d/using_transforms.html - https://godotengine.org/asset-library/asset/584 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/676 - https://godotengine.org/asset-library/asset/583 + https://godotengine.org/asset-library/asset/2787 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2755 + https://godotengine.org/asset-library/asset/2783 diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml index 5190e6e75928..ead5afd89c0f 100644 --- a/doc/classes/BoxShape3D.xml +++ b/doc/classes/BoxShape3D.xml @@ -8,9 +8,9 @@ [b]Performance:[/b] [BoxShape3D] is fast to check collisions against. It is faster than [CapsuleShape3D] and [CylinderShape3D], but slower than [SphereShape3D]. - https://godotengine.org/asset-library/asset/675 - https://godotengine.org/asset-library/asset/126 - https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/2747 + https://godotengine.org/asset-library/asset/2739 + https://godotengine.org/asset-library/asset/2748 diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index e5b47ffb89dc..30df4fd10d9a 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -36,8 +36,8 @@ [b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions. - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/677 + https://godotengine.org/asset-library/asset/2712 + https://godotengine.org/asset-library/asset/2789 diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 6319bfb3d1e2..da98e6c26a03 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -10,9 +10,8 @@ Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_screen_center_position] to get the real position. - https://godotengine.org/asset-library/asset/120 - https://godotengine.org/asset-library/asset/112 - https://godotengine.org/asset-library/asset/110 + https://godotengine.org/asset-library/asset/2727 + https://godotengine.org/asset-library/asset/2718 diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index 01890b471c3b..27194122d562 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -7,7 +7,7 @@ [Camera3D] is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a [Viewport], and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed. - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 72783bc5d618..da8cf1a3432f 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -12,7 +12,7 @@ $DOCS_URL/tutorials/2d/2d_transforms.html $DOCS_URL/tutorials/2d/custom_drawing_in_2d.html - https://godotengine.org/asset-library/asset/528 + https://godotengine.org/asset-library/asset/2762 diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index a91b003d791c..597ec7808998 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -12,7 +12,7 @@ $DOCS_URL/tutorials/2d/2d_transforms.html $DOCS_URL/tutorials/2d/canvas_layers.html - https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/2712 diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml index 2c8c2cef9ecd..4c6b3a870f58 100644 --- a/doc/classes/CapsuleShape3D.xml +++ b/doc/classes/CapsuleShape3D.xml @@ -8,7 +8,7 @@ [b]Performance:[/b] [CapsuleShape3D] is fast to check collisions against. It is faster than [CylinderShape3D], but slower than [SphereShape3D] and [BoxShape3D]. - https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/2747 diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index b66a01a282cb..df409cb3c4ba 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -10,8 +10,8 @@ $DOCS_URL/tutorials/physics/kinematic_character_2d.html $DOCS_URL/tutorials/physics/using_character_body_2d.html - https://godotengine.org/asset-library/asset/113 - https://godotengine.org/asset-library/asset/120 + https://godotengine.org/asset-library/asset/2719 + https://godotengine.org/asset-library/asset/2727 diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 2382c77a12cc..8e4d2d00f3d5 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -9,10 +9,10 @@ $DOCS_URL/tutorials/physics/kinematic_character_2d.html - https://godotengine.org/asset-library/asset/126 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/676 - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2739 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2755 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 132098237643..dd04bf7b8202 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -8,9 +8,9 @@ $DOCS_URL/tutorials/physics/physics_introduction.html - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/121 - https://godotengine.org/asset-library/asset/113 + https://godotengine.org/asset-library/asset/2712 + https://godotengine.org/asset-library/asset/2728 + https://godotengine.org/asset-library/asset/2719 diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml index f6c0c323f4c5..a4e0ed0b2829 100644 --- a/doc/classes/CollisionShape3D.xml +++ b/doc/classes/CollisionShape3D.xml @@ -9,9 +9,9 @@ $DOCS_URL/tutorials/physics/physics_introduction.html - https://godotengine.org/asset-library/asset/126 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2739 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 942d3bc80dbf..37beca5f81f8 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -10,9 +10,9 @@ [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url] - https://godotengine.org/asset-library/asset/517 - https://godotengine.org/asset-library/asset/146 - https://godotengine.org/asset-library/asset/133 + https://godotengine.org/asset-library/asset/2768 + https://godotengine.org/asset-library/asset/2733 + https://godotengine.org/asset-library/asset/2767 diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index 9aa0122ed2c4..cf26f917e13e 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -8,7 +8,7 @@ [b]Note:[/b] This control is the color picker widget itself. You can use a [ColorPickerButton] instead if you need a button that brings up a [ColorPicker] in a popup. - https://godotengine.org/asset-library/asset/146 + https://godotengine.org/asset-library/asset/2733 diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index c53d61f036da..bec25203971a 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -9,8 +9,8 @@ [b]Note:[/b] By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set [member Control.custom_minimum_size] to a big enough value to give the button enough space. - https://godotengine.org/asset-library/asset/133 - https://godotengine.org/asset-library/asset/517 + https://godotengine.org/asset-library/asset/2768 + https://godotengine.org/asset-library/asset/2767 diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml index 413d51db7239..6b2ddd748eaf 100644 --- a/doc/classes/ColorRect.xml +++ b/doc/classes/ColorRect.xml @@ -7,7 +7,7 @@ Displays a rectangle filled with a solid [member color]. If you need to display the border alone, consider using a [Panel] instead. - https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/2712 diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml index 7e4df2073f3e..5c93325b63d7 100644 --- a/doc/classes/ConcavePolygonShape3D.xml +++ b/doc/classes/ConcavePolygonShape3D.xml @@ -11,7 +11,7 @@ [b]Performance:[/b] Due to its complexity, [ConcavePolygonShape3D] is the slowest 3D collision shape to check collisions against. Its use should generally be limited to level geometry. For convex geometry, [ConvexPolygonShape3D] should be used. For dynamic physics bodies that need concave collision, several [ConvexPolygonShape3D]s can be used to represent its collision by using convex decomposition; see [ConvexPolygonShape3D]'s documentation for instructions. - https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/2747 diff --git a/doc/classes/ConvexPolygonShape3D.xml b/doc/classes/ConvexPolygonShape3D.xml index 280cadde788b..98c3459289ac 100644 --- a/doc/classes/ConvexPolygonShape3D.xml +++ b/doc/classes/ConvexPolygonShape3D.xml @@ -10,7 +10,7 @@ [b]Performance:[/b] [ConvexPolygonShape3D] is faster to check collisions against compared to [ConcavePolygonShape3D], but it is slower than primitive collision shapes such as [SphereShape3D] and [BoxShape3D]. Its use should generally be limited to medium-sized objects that cannot have their collision accurately represented by primitive shapes. - https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/2747 diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml index 8bec199ab66f..db98cac6e3e9 100644 --- a/doc/classes/CylinderShape3D.xml +++ b/doc/classes/CylinderShape3D.xml @@ -9,9 +9,9 @@ [b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [SphereShape3D]. - https://godotengine.org/asset-library/asset/678 - https://godotengine.org/asset-library/asset/675 - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2710 + https://godotengine.org/asset-library/asset/2747 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 14ce7c894ff1..7f0fdddcdd70 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -138,8 +138,8 @@ $DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary - https://godotengine.org/asset-library/asset/676 - https://godotengine.org/asset-library/asset/677 + https://godotengine.org/asset-library/asset/2755 + https://godotengine.org/asset-library/asset/2789 diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 189517c392e9..c28476aa3c13 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -13,9 +13,8 @@ $DOCS_URL/tutorials/3d/environment_and_post_processing.html $DOCS_URL/tutorials/3d/high_dynamic_range.html - https://godotengine.org/asset-library/asset/123 - https://godotengine.org/asset-library/asset/110 - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2742 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/FileAccess.xml b/doc/classes/FileAccess.xml index fad6cbcc933b..f27fdcc623ec 100644 --- a/doc/classes/FileAccess.xml +++ b/doc/classes/FileAccess.xml @@ -40,7 +40,7 @@ $DOCS_URL/tutorials/scripting/filesystem.html $DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index f4ba305f8b9f..4d56e0bd4999 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -10,8 +10,8 @@ $DOCS_URL/tutorials/2d/particle_systems_2d.html - https://godotengine.org/asset-library/asset/118 - https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/2724 + https://godotengine.org/asset-library/asset/2712 diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index d1903b85cd36..e3920e8da763 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -10,7 +10,7 @@ $DOCS_URL/tutorials/3d/particles/index.html $DOCS_URL/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index d69f4a10d271..76f789a0588b 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -9,7 +9,7 @@ $DOCS_URL/tutorials/ui/gui_containers.html - https://godotengine.org/asset-library/asset/677 + https://godotengine.org/asset-library/asset/2789 diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index e622a6bce302..119ecb7f0ee2 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -9,8 +9,8 @@ $DOCS_URL/tutorials/inputs/index.html - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2712 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index 96a461246670..6f2e6aac2046 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -9,8 +9,8 @@ $DOCS_URL/tutorials/inputs/inputevent.html $DOCS_URL/tutorials/2d/2d_transforms.html - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2712 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index 1fe4cfcd79cf..4715f9fe95c0 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -9,8 +9,8 @@ $DOCS_URL/tutorials/inputs/inputevent.html#actions - https://godotengine.org/asset-library/asset/515 - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2712 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index e6ec674975c9..98a0221fe8b7 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -10,7 +10,7 @@ $DOCS_URL/tutorials/inputs/inputevent.html $DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml index 9e0b7537012c..ea0dda881aad 100644 --- a/doc/classes/Joint3D.xml +++ b/doc/classes/Joint3D.xml @@ -7,7 +7,7 @@ Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint. - https://godotengine.org/asset-library/asset/524 + https://godotengine.org/asset-library/asset/2752 diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index f39f5616f00e..8acd05cbd14f 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -7,7 +7,7 @@ A control for displaying plain text. It gives you control over the horizontal and vertical alignment and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics, or other rich text formatting. For that, use [RichTextLabel] instead. - https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/2712 diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index bffa20bf2339..c1fc49cf9f9c 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -9,7 +9,7 @@ $DOCS_URL/tutorials/3d/lights_and_shadows.html $DOCS_URL/tutorials/3d/global_illumination/faking_global_illumination.html - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 283d847a936c..a553e79746e0 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -9,8 +9,8 @@ [b]Note:[/b] [Line2D] is drawn using a 2D mesh. - https://godotengine.org/asset-library/asset/584 - https://godotengine.org/asset-library/asset/583 + https://godotengine.org/asset-library/asset/2787 + https://godotengine.org/asset-library/asset/2783 diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index 87fa3fd6762d..4a73bc227154 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -8,8 +8,8 @@ Importantly, you can inherit from [Material] to create your own custom material type in script or in GDExtension. - https://godotengine.org/asset-library/asset/123 - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2742 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 3f8ed91ad765..966e87094012 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -7,10 +7,10 @@ Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. - https://godotengine.org/asset-library/asset/123 - https://godotengine.org/asset-library/asset/126 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2742 + https://godotengine.org/asset-library/asset/2739 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index 4645435f5507..f56b03bdc49e 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -7,10 +7,10 @@ MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead. - https://godotengine.org/asset-library/asset/123 - https://godotengine.org/asset-library/asset/126 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2742 + https://godotengine.org/asset-library/asset/2739 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml index f7099e569f1a..c5e8d8cbe78f 100644 --- a/doc/classes/MeshLibrary.xml +++ b/doc/classes/MeshLibrary.xml @@ -7,8 +7,8 @@ A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap]. - https://godotengine.org/asset-library/asset/126 - https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/2739 + https://godotengine.org/asset-library/asset/2748 diff --git a/doc/classes/MultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml index 04fd282457bb..edb2c39e2470 100644 --- a/doc/classes/MultiplayerPeer.xml +++ b/doc/classes/MultiplayerPeer.xml @@ -10,7 +10,6 @@ $DOCS_URL/tutorials/networking/high_level_multiplayer.html - https://godotengine.org/asset-library/asset/537 diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index 42ef354bc894..8be8a895439d 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -8,7 +8,7 @@ $DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html - https://godotengine.org/asset-library/asset/124 + https://godotengine.org/asset-library/asset/2743 diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml index 9c4e8169b054..eebdc817a74f 100644 --- a/doc/classes/NavigationPolygon.xml +++ b/doc/classes/NavigationPolygon.xml @@ -43,8 +43,8 @@ [/codeblocks] - https://godotengine.org/asset-library/asset/117 $DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html + https://godotengine.org/asset-library/asset/2722 diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index 91d69edf29b5..baef7dc02dee 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -14,8 +14,8 @@ This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. - https://godotengine.org/asset-library/asset/117 $DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html + https://godotengine.org/asset-library/asset/2722 diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml index 29d9f5424ad0..6be9d5165fbc 100644 --- a/doc/classes/NavigationServer3D.xml +++ b/doc/classes/NavigationServer3D.xml @@ -14,8 +14,8 @@ This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. - https://godotengine.org/asset-library/asset/124 $DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html + https://godotengine.org/asset-library/asset/2743 diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 6e0799e7968a..f294b6457606 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -34,7 +34,7 @@ [b]Note:[/b] In a boolean context, a [NodePath] will evaluate to [code]false[/code] if it is empty ([code]NodePath("")[/code]). Otherwise, a [NodePath] will always evaluate to [code]true[/code]. - https://godotengine.org/asset-library/asset/520 + https://godotengine.org/asset-library/asset/2729 diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index bd1bd9afa706..de3990113385 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -8,7 +8,7 @@ [b]Note:[/b] In Godot 4, [OS] functions related to window management, clipboard, and TTS were moved to the [DisplayServer] singleton (and the [Window] class). Functions related to time were removed and are only available in the [Time] class. - https://godotengine.org/asset-library/asset/677 + https://godotengine.org/asset-library/asset/2789 diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 9324f9953560..579b4c5b9fe9 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -73,7 +73,7 @@ [/codeblocks] - https://godotengine.org/asset-library/asset/520 + https://godotengine.org/asset-library/asset/2729 diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml index f1b02272f3d0..9b746eb3e2ea 100644 --- a/doc/classes/PackedStringArray.xml +++ b/doc/classes/PackedStringArray.xml @@ -13,7 +13,7 @@ [/codeblock] - https://godotengine.org/asset-library/asset/677 + https://godotengine.org/asset-library/asset/2789 diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml index c73fea9114e7..d82f5cb4f70c 100644 --- a/doc/classes/PackedVector2Array.xml +++ b/doc/classes/PackedVector2Array.xml @@ -7,7 +7,7 @@ An array specifically designed to hold [Vector2]. Packs data tightly, so it saves memory for large array sizes. - https://godotengine.org/asset-library/asset/519 + https://godotengine.org/asset-library/asset/2723 diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml index db1fa1ccdaab..993c383c7095 100644 --- a/doc/classes/Panel.xml +++ b/doc/classes/Panel.xml @@ -7,9 +7,8 @@ [Panel] is a GUI control that displays a [StyleBox]. See also [PanelContainer]. - https://godotengine.org/asset-library/asset/520 - https://godotengine.org/asset-library/asset/516 - https://godotengine.org/asset-library/asset/523 + https://godotengine.org/asset-library/asset/2729 + https://godotengine.org/asset-library/asset/2714 diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml index c6b3604cc49d..c2972abc140f 100644 --- a/doc/classes/PanelContainer.xml +++ b/doc/classes/PanelContainer.xml @@ -8,7 +8,7 @@ $DOCS_URL/tutorials/ui/gui_containers.html - https://godotengine.org/asset-library/asset/520 + https://godotengine.org/asset-library/asset/2729 diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 6a6f53ac6021..c967fb14c464 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -10,9 +10,9 @@ [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=$DOCS_URL/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations. - https://godotengine.org/asset-library/asset/675 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/677 + https://godotengine.org/asset-library/asset/2747 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2789 diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index c5164e9febce..d840616fdd7d 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -7,8 +7,8 @@ Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A [QuadMesh] is equivalent to a [PlaneMesh] except its default [member PlaneMesh.orientation] is [constant PlaneMesh.FACE_Z]. - https://godotengine.org/asset-library/asset/127 - https://godotengine.org/asset-library/asset/129 + https://godotengine.org/asset-library/asset/2807 + https://godotengine.org/asset-library/asset/2803 diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml index 8b5944855546..665c6335f23e 100644 --- a/doc/classes/Quaternion.xml +++ b/doc/classes/Quaternion.xml @@ -14,7 +14,7 @@ https://www.youtube.com/watch?v=d4EgbgTm0Bg https://quaternions.online/ $DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 https://iwatake2222.github.io/rotation_master/rotation_master.html diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index f9f94e5cfc0a..9dac764cead6 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -11,7 +11,7 @@ $DOCS_URL/tutorials/physics/ray-casting.html - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml index 721d73dc14f0..a62b997a0ad1 100644 --- a/doc/classes/RectangleShape2D.xml +++ b/doc/classes/RectangleShape2D.xml @@ -8,8 +8,8 @@ [b]Performance:[/b] [RectangleShape2D] is fast to check collisions against. It is faster than [CapsuleShape2D], but slower than [CircleShape2D]. - https://godotengine.org/asset-library/asset/121 - https://godotengine.org/asset-library/asset/113 + https://godotengine.org/asset-library/asset/2728 + https://godotengine.org/asset-library/asset/2719 diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 95fbee4a2457..074aa8011a31 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -9,7 +9,7 @@ [b]Note:[/b] You have to import the files into the engine first to load them using [method load]. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data]. - https://godotengine.org/asset-library/asset/677 + https://godotengine.org/asset-library/asset/2789 diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index b9a6b06fe3fd..01c4074e6d45 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -12,8 +12,8 @@ $DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html - https://godotengine.org/asset-library/asset/132 - https://godotengine.org/asset-library/asset/677 + https://godotengine.org/asset-library/asset/2774 + https://godotengine.org/asset-library/asset/2789 diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 269ead1298b8..6dbefdf83c64 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -11,8 +11,8 @@ [b]Note:[/b] Changing the 2D transform or [member linear_velocity] of a [RigidBody2D] very often may lead to some unpredictable behaviors. If you need to directly affect the body, prefer [method _integrate_forces] as it allows you to directly access the physics state. - https://godotengine.org/asset-library/asset/119 - https://godotengine.org/asset-library/asset/148 + https://godotengine.org/asset-library/asset/2725 + https://godotengine.org/asset-library/asset/2716 diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index c507a7c39ae2..afc5ee2c402c 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -12,8 +12,8 @@ $DOCS_URL/tutorials/physics/physics_introduction.html - https://godotengine.org/asset-library/asset/524 - https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/2752 + https://godotengine.org/asset-library/asset/2747 diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 17c93af6520d..caa3097a6be6 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -9,8 +9,7 @@ Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone. - https://godotengine.org/asset-library/asset/523 - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml index 46b3d797955e..6de6d9d186c6 100644 --- a/doc/classes/SkeletonIK3D.xml +++ b/doc/classes/SkeletonIK3D.xml @@ -26,7 +26,6 @@ [/codeblock] - https://godotengine.org/asset-library/asset/523 diff --git a/doc/classes/SphereShape3D.xml b/doc/classes/SphereShape3D.xml index 313b05dff4f3..4b14c535ddf6 100644 --- a/doc/classes/SphereShape3D.xml +++ b/doc/classes/SphereShape3D.xml @@ -8,7 +8,7 @@ [b]Performance:[/b] [SphereShape3D] is fast to check collisions against. It is faster than [BoxShape3D], [CapsuleShape3D], and [CylinderShape3D]. - https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/2747 diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml index ba70edb93356..8d2177d3fd8b 100644 --- a/doc/classes/SpotLight3D.xml +++ b/doc/classes/SpotLight3D.xml @@ -11,7 +11,7 @@ $DOCS_URL/tutorials/3d/lights_and_shadows.html $DOCS_URL/tutorials/3d/global_illumination/faking_global_illumination.html - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index 8dcf286b3ae7..10ac4b0fccf7 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -7,7 +7,7 @@ A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. - https://godotengine.org/asset-library/asset/148 + https://godotengine.org/asset-library/asset/2716 diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml index 81eda8505b8e..a2a9a97bc1fe 100644 --- a/doc/classes/StaticBody3D.xml +++ b/doc/classes/StaticBody3D.xml @@ -9,9 +9,9 @@ [StaticBody3D] is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using [member constant_linear_velocity] and [member constant_angular_velocity]). - https://godotengine.org/asset-library/asset/675 - https://godotengine.org/asset-library/asset/678 - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2747 + https://godotengine.org/asset-library/asset/2710 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml index 1a7a4f6e960e..605cf949c10a 100644 --- a/doc/classes/SubViewport.xml +++ b/doc/classes/SubViewport.xml @@ -10,12 +10,12 @@ $DOCS_URL/tutorials/rendering/viewports.html $DOCS_URL/tutorials/2d/2d_transforms.html - https://godotengine.org/asset-library/asset/127 - https://godotengine.org/asset-library/asset/128 - https://godotengine.org/asset-library/asset/129 - https://godotengine.org/asset-library/asset/130 - https://godotengine.org/asset-library/asset/541 - https://godotengine.org/asset-library/asset/586 + https://godotengine.org/asset-library/asset/2807 + https://godotengine.org/asset-library/asset/2804 + https://godotengine.org/asset-library/asset/2803 + https://godotengine.org/asset-library/asset/2808 + https://godotengine.org/asset-library/asset/2806 + https://godotengine.org/asset-library/asset/2805 diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index 094275c349bd..576587a5df49 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -29,7 +29,7 @@ $DOCS_URL/tutorials/3d/procedural_geometry/surfacetool.html - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 6c0d56af052e..861981f9794f 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -9,7 +9,7 @@ See also [BaseButton] which contains common properties and methods associated with this node. - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index d18c4a1eee47..ab268b6ea50b 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -7,7 +7,7 @@ A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle. - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index dbf63c085226..cf77b93d8663 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -14,7 +14,7 @@ $DOCS_URL/tutorials/performance/using_multiple_threads.html $DOCS_URL/tutorials/performance/thread_safe_apis.html - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index bc8a1d7bf174..687c7194cdba 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -10,12 +10,12 @@ $DOCS_URL/tutorials/2d/using_tilemaps.html - https://godotengine.org/asset-library/asset/120 - https://godotengine.org/asset-library/asset/112 - https://godotengine.org/asset-library/asset/111 - https://godotengine.org/asset-library/asset/519 - https://godotengine.org/asset-library/asset/520 - https://godotengine.org/asset-library/asset/113 + https://godotengine.org/asset-library/asset/2727 + https://godotengine.org/asset-library/asset/2718 + https://godotengine.org/asset-library/asset/2717 + https://godotengine.org/asset-library/asset/2723 + https://godotengine.org/asset-library/asset/2729 + https://godotengine.org/asset-library/asset/2719 diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 37f4cc5c0b23..64cd4fb7b215 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -13,12 +13,12 @@ $DOCS_URL/tutorials/2d/using_tilemaps.html - https://godotengine.org/asset-library/asset/120 - https://godotengine.org/asset-library/asset/112 - https://godotengine.org/asset-library/asset/111 - https://godotengine.org/asset-library/asset/519 - https://godotengine.org/asset-library/asset/520 - https://godotengine.org/asset-library/asset/113 + https://godotengine.org/asset-library/asset/2727 + https://godotengine.org/asset-library/asset/2718 + https://godotengine.org/asset-library/asset/2717 + https://godotengine.org/asset-library/asset/2723 + https://godotengine.org/asset-library/asset/2729 + https://godotengine.org/asset-library/asset/2719 diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index 6eee569443a6..9de1e09273ac 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -15,7 +15,7 @@ [b]Note:[/b] Timers are affected by [member Engine.time_scale]. The higher the time scale, the sooner timers will end. How often a timer processes may depend on the framerate or [member Engine.physics_ticks_per_second]. - https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/2712 diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 4247ff81ee28..345d0512ffbc 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -10,8 +10,8 @@ $DOCS_URL/tutorials/math/index.html $DOCS_URL/tutorials/math/matrices_and_transforms.html - https://godotengine.org/asset-library/asset/584 - https://godotengine.org/asset-library/asset/583 + https://godotengine.org/asset-library/asset/2787 + https://godotengine.org/asset-library/asset/2783 diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index 1827cdf8f0f1..2a0bbc46afb0 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -12,9 +12,9 @@ $DOCS_URL/tutorials/math/index.html $DOCS_URL/tutorials/math/matrices_and_transforms.html $DOCS_URL/tutorials/3d/using_transforms.html - https://godotengine.org/asset-library/asset/584 - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/583 + https://godotengine.org/asset-library/asset/2787 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2783 diff --git a/doc/classes/VBoxContainer.xml b/doc/classes/VBoxContainer.xml index d3ea94c0eb41..62484ecdc054 100644 --- a/doc/classes/VBoxContainer.xml +++ b/doc/classes/VBoxContainer.xml @@ -8,6 +8,6 @@ $DOCS_URL/tutorials/ui/gui_containers.html - https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/2755 diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index f33076a92f62..e0187d135778 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -14,7 +14,7 @@ $DOCS_URL/tutorials/math/vector_math.html $DOCS_URL/tutorials/math/vectors_advanced.html https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab - https://godotengine.org/asset-library/asset/584 + https://godotengine.org/asset-library/asset/2787 https://github.com/godotengine/godot-demo-projects/tree/master/2d diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 872534fd89dd..78a3684ed5b1 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -14,7 +14,7 @@ $DOCS_URL/tutorials/math/vector_math.html $DOCS_URL/tutorials/math/vectors_advanced.html https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab - https://godotengine.org/asset-library/asset/584 + https://godotengine.org/asset-library/asset/2787 https://github.com/godotengine/godot-demo-projects/tree/master/3d diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 359e84c3da46..5b7906765902 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -9,7 +9,7 @@ [b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you may have to write your own physics integration using [CharacterBody3D] or [RigidBody3D]. - https://godotengine.org/asset-library/asset/524 + https://godotengine.org/asset-library/asset/2752 diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml index 77cb5ca9f87f..92b2297bf4c5 100644 --- a/doc/classes/VehicleWheel3D.xml +++ b/doc/classes/VehicleWheel3D.xml @@ -8,7 +8,7 @@ [b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you may need to write your own physics integration using another [PhysicsBody3D] class. - https://godotengine.org/asset-library/asset/524 + https://godotengine.org/asset-library/asset/2752 diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index dcc817427b26..a56b53415dbb 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -13,12 +13,12 @@ $DOCS_URL/tutorials/rendering/viewports.html $DOCS_URL/tutorials/2d/2d_transforms.html - https://godotengine.org/asset-library/asset/127 - https://godotengine.org/asset-library/asset/128 - https://godotengine.org/asset-library/asset/129 - https://godotengine.org/asset-library/asset/130 - https://godotengine.org/asset-library/asset/541 - https://godotengine.org/asset-library/asset/586 + https://godotengine.org/asset-library/asset/2807 + https://godotengine.org/asset-library/asset/2804 + https://godotengine.org/asset-library/asset/2803 + https://godotengine.org/asset-library/asset/2808 + https://godotengine.org/asset-library/asset/2806 + https://godotengine.org/asset-library/asset/2805 diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index e12933d64b60..862c76cf6ce1 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -9,10 +9,10 @@ [b]Note:[/b] A [ViewportTexture] is always local to its scene (see [member Resource.resource_local_to_scene]). If the scene root is not ready, it may return incorrect data (see [signal Node.ready]). - https://godotengine.org/asset-library/asset/127 - https://godotengine.org/asset-library/asset/128 - https://godotengine.org/asset-library/asset/129 - https://godotengine.org/asset-library/asset/586 + https://godotengine.org/asset-library/asset/2807 + https://godotengine.org/asset-library/asset/2804 + https://godotengine.org/asset-library/asset/2803 + https://godotengine.org/asset-library/asset/2805 diff --git a/doc/classes/VisibleOnScreenNotifier2D.xml b/doc/classes/VisibleOnScreenNotifier2D.xml index 9d22bf6cff03..cf4a0c00182d 100644 --- a/doc/classes/VisibleOnScreenNotifier2D.xml +++ b/doc/classes/VisibleOnScreenNotifier2D.xml @@ -9,7 +9,7 @@ [b]Note:[/b] [VisibleOnScreenNotifier2D] uses the render culling code to determine whether it's visible on screen, so it won't function unless [member CanvasItem.visible] is set to [code]true[/code]. - https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/2712 diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index 9e4026a750d8..93679cccf6f3 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -12,7 +12,7 @@ $DOCS_URL/tutorials/3d/global_illumination/using_voxel_gi.html - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/VoxelGIData.xml b/doc/classes/VoxelGIData.xml index 088854e8f428..43bf04b1f58b 100644 --- a/doc/classes/VoxelGIData.xml +++ b/doc/classes/VoxelGIData.xml @@ -8,7 +8,7 @@ [b]Note:[/b] To prevent text-based scene files ([code].tscn[/code]) from growing too much and becoming slow to load and save, always save [VoxelGIData] to an external binary resource file ([code].res[/code]) instead of embedding it within the scene. This can be done by clicking the dropdown arrow next to the [VoxelGIData] resource, choosing [b]Edit[/b], clicking the floppy disk icon at the top of the Inspector then choosing [b]Save As...[/b]. - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2710 diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index c7ee16017463..80dc46ae9346 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -10,9 +10,8 @@ $DOCS_URL/tutorials/3d/environment_and_post_processing.html - https://godotengine.org/asset-library/asset/123 - https://godotengine.org/asset-library/asset/110 - https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/2742 + https://godotengine.org/asset-library/asset/2710 diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 7aeecef980a4..ef7276f493c1 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -12,8 +12,8 @@ $DOCS_URL/tutorials/3d/using_gridmaps.html - https://godotengine.org/asset-library/asset/125 - https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/2748 + https://godotengine.org/asset-library/asset/2739