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This discussion was converted from issue #8375 on January 21, 2025 17:50.
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I am trying to render text, I tried to pass the FreeType bitmap buffer to the shader as:
I always get the same results. I am using this as shader, the commented code lines are previous attempts.
Here is the sampler I am using, but I tried all the parameter combinations to no avail
For large font sizes I get good rendering quality, but no so much for smaller font size, the included images are for font size 111, and 22
I only tried this on Windows 10 with a "nvidia gtx 1050 ti" GPU
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