diff --git a/BUILDING.md b/BUILDING.md index 2cf9f85..d231634 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -32,7 +32,7 @@ These steps are a continuation of the previous section on building. This is needed for CMake to copy the plugin into the OBS installation. 4. Then build RewardsTheater again via `.github/scripts/Build-Windows.ps1`. -5. Open the project in Visual Studio. Right-click the `ALL_BUILD` project. Select "Debug" in the "Configuration:" dropdown. Open the "Debugging" pane. Set the "Command:" to the OBS binary at `your_user_dir\source\repos\obs-studio\build64\rundir\Debug\bin\64bit\obs64.exe`, and the working directory to `your_user_dir\source\repos\obs-studio\build64\rundir\Debug\bin\64bit`. +5. Open the project in Visual Studio. Right-click the `ALL_BUILD` project. Select "Debug" in the "Configuration:" dropdown. Open the "Debugging" pane on the left. Set the "Command:" to the OBS binary at `your_user_dir\source\repos\obs-studio\build64\rundir\Debug\bin\64bit\obs64.exe`, and the working directory to `your_user_dir\source\repos\obs-studio\build64\rundir\Debug\bin\64bit`. 6. Now when you hit "Run" inside Visual Studio, the plugin is copied automatically to the rundir and then Visual Studio launches OBS for debugging. ## Building locally on Linux