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starWarsSchema.ts
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starWarsSchema.ts
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import {
GraphQLID,
GraphQLNonNull,
GraphQLObjectType,
GraphQLSchema,
GraphQLString,
} from 'graphql';
import { nodeDefinitions, globalIdField, fromGlobalId } from '../node/node';
import { connectionFromArray } from '../connection/arrayConnection';
import {
connectionArgs,
connectionDefinitions,
} from '../connection/connection';
import { mutationWithClientMutationId } from '../mutation/mutation';
import {
getFaction,
getShip,
getRebels,
getEmpire,
createShip,
} from './starWarsData';
/**
* This is a basic end-to-end test, designed to demonstrate the various
* capabilities of a Relay-compliant GraphQL server.
*
* It is recommended that readers of this test be familiar with
* the end-to-end test in GraphQL.js first, as this test skips
* over the basics covered there in favor of illustrating the
* key aspects of the Relay spec that this test is designed to illustrate.
*
* We will create a GraphQL schema that describes the major
* factions and ships in the original Star Wars trilogy.
*
* NOTE: This may contain spoilers for the original Star
* Wars trilogy.
*/
/**
* Using our shorthand to describe type systems, the type system for our
* example will be the following:
*
* interface Node {
* id: ID!
* }
*
* type Faction : Node {
* id: ID!
* name: String
* ships: ShipConnection
* }
*
* type Ship : Node {
* id: ID!
* name: String
* }
*
* type ShipConnection {
* edges: [ShipEdge]
* pageInfo: PageInfo!
* }
*
* type ShipEdge {
* cursor: String!
* node: Ship
* }
*
* type PageInfo {
* hasNextPage: Boolean!
* hasPreviousPage: Boolean!
* startCursor: String
* endCursor: String
* }
*
* type Query {
* rebels: Faction
* empire: Faction
* node(id: ID!): Node
* }
*
* input IntroduceShipInput {
* clientMutationId: string
* shipName: string!
* factionId: ID!
* }
*
* type IntroduceShipPayload {
* clientMutationId: string
* ship: Ship
* faction: Faction
* }
*
* type Mutation {
* introduceShip(input: IntroduceShipInput!): IntroduceShipPayload
* }
*/
/**
* We get the node interface and field from the relay library.
*
* The first method is the way we resolve an ID to its object. The second is the
* way we resolve an object that implements node to its type.
*/
const { nodeInterface, nodeField } = nodeDefinitions(
(globalId) => {
const { type, id } = fromGlobalId(globalId);
switch (type) {
case 'Faction':
return getFaction(id);
case 'Ship':
return getShip(id);
}
},
(obj) => (obj.ships ? factionType.name : shipType.name),
);
/**
* We define our basic ship type.
*
* This implements the following type system shorthand:
* type Ship : Node {
* id: String!
* name: String
* }
*/
const shipType: GraphQLObjectType = new GraphQLObjectType({
name: 'Ship',
description: 'A ship in the Star Wars saga',
interfaces: [nodeInterface],
fields: () => ({
id: globalIdField(),
name: {
type: GraphQLString,
description: 'The name of the ship.',
},
}),
});
/**
* We define a connection between a faction and its ships.
*
* connectionType implements the following type system shorthand:
* type ShipConnection {
* edges: [ShipEdge]
* pageInfo: PageInfo!
* }
*
* connectionType has an edges field - a list of edgeTypes that implement the
* following type system shorthand:
* type ShipEdge {
* cursor: String!
* node: Ship
* }
*/
const { connectionType: shipConnection } = connectionDefinitions({
nodeType: shipType,
});
/**
* We define our faction type, which implements the node interface.
*
* This implements the following type system shorthand:
* type Faction : Node {
* id: String!
* name: String
* ships: ShipConnection
* }
*/
const factionType: GraphQLObjectType = new GraphQLObjectType({
name: 'Faction',
description: 'A faction in the Star Wars saga',
interfaces: [nodeInterface],
fields: () => ({
id: globalIdField(),
name: {
type: GraphQLString,
description: 'The name of the faction.',
},
ships: {
type: shipConnection,
description: 'The ships used by the faction.',
args: connectionArgs,
resolve: (faction, args) =>
connectionFromArray(faction.ships.map(getShip), args),
},
}),
});
/**
* This is the type that will be the root of our query, and the
* entry point into our schema.
*
* This implements the following type system shorthand:
* type Query {
* rebels: Faction
* empire: Faction
* node(id: String!): Node
* }
*/
const queryType = new GraphQLObjectType({
name: 'Query',
fields: () => ({
rebels: {
type: factionType,
resolve: () => getRebels(),
},
empire: {
type: factionType,
resolve: () => getEmpire(),
},
node: nodeField,
}),
});
/**
* This will return a GraphQLFieldConfig for our ship
* mutation.
*
* It creates these two types implicitly:
* input IntroduceShipInput {
* clientMutationId: string
* shipName: string!
* factionId: ID!
* }
*
* type IntroduceShipPayload {
* clientMutationId: string
* ship: Ship
* faction: Faction
* }
*/
const shipMutation = mutationWithClientMutationId({
name: 'IntroduceShip',
inputFields: {
shipName: {
type: new GraphQLNonNull(GraphQLString),
},
factionId: {
type: new GraphQLNonNull(GraphQLID),
},
},
outputFields: {
ship: {
type: shipType,
resolve: (payload: any) => getShip(payload.shipId),
},
faction: {
type: factionType,
resolve: (payload) => getFaction(payload.factionId),
},
},
mutateAndGetPayload: ({ shipName, factionId }) => {
const newShip = createShip(shipName, factionId);
return {
shipId: newShip.id,
factionId,
};
},
});
/**
* This is the type that will be the root of our mutations, and the
* entry point into performing writes in our schema.
*
* This implements the following type system shorthand:
* type Mutation {
* introduceShip(input IntroduceShipInput!): IntroduceShipPayload
* }
*/
const mutationType = new GraphQLObjectType({
name: 'Mutation',
fields: () => ({
introduceShip: shipMutation,
}),
});
/**
* Finally, we construct our schema (whose starting query type is the query
* type we defined above) and export it.
*/
export const StarWarsSchema: GraphQLSchema = new GraphQLSchema({
query: queryType,
mutation: mutationType,
});