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Now the Ebitengine internal treats 32bit indices, but the exposed APIs still treat only 16bit indices. This is not efficient in some extreme cases. We can have 32bit-indices version of DrawTriangles and DrawTrianglesShader for more efficiency.
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What feature would you like to be added?
Now the Ebitengine internal treats 32bit indices, but the exposed APIs still treat only 16bit indices. This is not efficient in some extreme cases. We can have 32bit-indices version of
DrawTriangles
andDrawTrianglesShader
for more efficiency.Requested by @anthdm
Why is this needed?
No response
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