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ebiten: 32bit indices version for DrawTriangles and DrawTrianglesShader #3201

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hajimehoshi opened this issue Feb 19, 2025 · 0 comments
Closed
11 tasks

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@hajimehoshi
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hajimehoshi commented Feb 19, 2025

Operating System

  • Windows
  • macOS
  • Linux
  • FreeBSD
  • OpenBSD
  • Android
  • iOS
  • Nintendo Switch
  • PlayStation 5
  • Xbox
  • Web Browsers

What feature would you like to be added?

Now the Ebitengine internal treats 32bit indices, but the exposed APIs still treat only 16bit indices. This is not efficient in some extreme cases. We can have 32bit-indices version of DrawTriangles and DrawTrianglesShader for more efficiency.

Requested by @anthdm

Why is this needed?

No response

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