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I sign a user up, but when the email is already in use it doesn't throw any exception but try to authenticate with the information of the register form
Steps to Reproduce
var session = await Online.nakama_client.authenticate_email_async(email , password , username , true) to sign the user up
if session.is_exception(): signup_failed.emit(session.get_exception().status_code , session.get_exception().message) else: signup_succeeded.emit(session) to check if any error occur, if yes then emit the signup_failed signal, if no emit the signup_succeeded signal
test it out by using an email to sign up twice
Expected Result
signup_failed get emitted
Actual Result
signup_succeeded got emitted
Video
Screencast.from.20-01-24.11.23.16.webm
p/s
Don't know if it's my issue or nakama issue, I'm new to multiplayer and nakama, I just follow the document since there's literally no nakama tutorial with godot 4.0
The text was updated successfully, but these errors were encountered:
Description
I sign a user up, but when the email is already in use it doesn't throw any exception but try to authenticate with the information of the register form
Steps to Reproduce
var session = await Online.nakama_client.authenticate_email_async(email , password , username , true)
to sign the user upif session.is_exception(): signup_failed.emit(session.get_exception().status_code , session.get_exception().message) else: signup_succeeded.emit(session)
to check if any error occur, if yes then emit thesignup_failed
signal, if no emit thesignup_succeeded
signalExpected Result
signup_failed
get emittedActual Result
signup_succeeded
got emittedVideo
Screencast.from.20-01-24.11.23.16.webm
p/s
Don't know if it's my issue or nakama issue, I'm new to multiplayer and nakama, I just follow the document since there's literally no nakama tutorial with godot 4.0
The text was updated successfully, but these errors were encountered: