Releases: heroiclabs/nakama-unity
Releases · heroiclabs/nakama-unity
v0.6.0
Notable changes
Added
- New matchmaking feature.
- Optionally send match data to a subset of match participants.
- Expose a way to toggle
TCP_NODELAY
socket option. - Send RPC messages to run custom code.
- Fetch users by handle.
- Add friend by handle.
- Filter by IDs in leaderboard list message.
- Storage messages can now set records with public read permission.
Fixed
- Dispatch callbacks when sending match data.
v0.5.1
v0.5.0
Notable changes
Added
- Add support for dynamic leaderboards.
- Add error codes for error messages in server protocol.
Changed
- Use preprocessor directive to skip WebGL specific code with other build profiles.
- Update session token parse code for user's handle.
- Update user presence protocol message to contain user handles.
v0.4.2
v0.4.1
v0.4.0
Notable changes
Added
- Add WebGL support for Unity Client.
Changed
- Update the package structure generated by the build system for simpler Asset Store submissions.
Note: The Unity client depends on 0.11.3 or greater of the Nakama server due to minor protocol changes.
v0.3.0
Notable changes
Added
- Add new impl of realtime match entities.
Fixed
- Incoming realtime messages do not need collation.
- Add event handlers to
INClient
interface.
Note: The Unity client depends on 0.11.2 or greater of the Nakama server due to minor protocol changes.
v0.2.0
Notable changes
Added
- Add new impl and test cases for storage, friends, and groups.
- Add new impl for realtime and chat messages.
Changed
- Do not close the connection on logout. It will be closed by the server.
- Update client usages for friend messages due to changes in server protocol.
Fixed
- Fix various small test cases caused by changes in the server.
Note: The Unity client depends on 0.11.1 or greater of the Nakama server due to minor protocol changes.