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hosted.lua
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-- Part of info-beamer hosted
--
-- Copyright (c) 2014,2015, Florian Wesch <[email protected]>
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions are
-- met:
--
-- Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
--
-- Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the
-- distribution.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
-- IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
-- THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
-- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
-- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
-- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
local resource_types = {
["image"] = function(value)
local surface
local image = {
asset_name = value.asset_name,
filename = value.filename,
type = value.type,
}
function image.ensure_loaded()
if not surface then
surface = resource.load_image(value.asset_name)
end
return surface
end
function image.load()
image.ensure_loaded()
local state = surface:state()
return state ~= "loading"
end
function image.get_surface()
return image.ensure_loaded()
end
function image.draw(...)
image.ensure_loaded():draw(...)
end
function image.unload()
if surface then
surface:dispose()
surface = nil
end
end
return image
end;
["video"] = function(value)
local surface
local video = {
asset_name = value.asset_name,
filename = value.filename,
type = value.type,
}
function video.ensure_loaded(opt)
if not surface then
surface = util.videoplayer(value.asset_name, opt)
end
return surface
end
function video.load(opt)
video.ensure_loaded()
local state = surface:state()
return state ~= "loading"
end
function video.get_surface()
return video.ensure_loaded()
end
function video.draw(...)
video.ensure_loaded():draw(...)
end
function video.unload()
if surface then
surface:dispose()
surface = nil
end
end
return video
end;
["child"] = function(value)
local surface
local child = {
asset_name = value.asset_name,
filename = value.filename,
type = value.type,
}
function child.ensure_loaded()
if surface then
surface:dispose()
end
surface = resource.render_child(value.asset_name)
return surface
end
function child.load()
return true
end
function child.get_surface()
return child.ensure_loaded()
end
function child.draw(...)
child.ensure_loaded():draw(...)
end
function child.unload()
if surface then
surface:dispose()
surface = nil
end
end
return child
end;
}
local types = {
["string"] = function(value)
return value
end;
["integer"] = function(value)
return value
end;
["select"] = function(value)
return value
end;
["boolean"] = function(value)
return value
end;
["duration"] = function(value)
return value
end;
["color"] = function(value)
local color = {}
color.r = value.r
color.g = value.g
color.b = value.b
color.a = value.a
color.rgba_table = {color.r, color.g, color.b, color.a}
color.rgba = function()
return color.r, color.g, color.b, color.a
end
color.rgb_with_a = function(a)
return color.r, color.g, color.b, a
end
color.clear = function()
gl.clear(color.r, color.g, color.b, color.a)
end
return color
end;
["resource"] = function(value)
return resource_types[value.type](value)
end;
["font"] = function(value)
return resource.load_font(value.asset_name)
end;
}
local function parse_config(options, config)
local function parse_recursive(options, config, target)
for _, option in ipairs(options) do
local name = option.name
if name then
if option.type == "list" then
local list = {}
for _, child_config in ipairs(config[name]) do
local child = {}
parse_recursive(option.items, child_config, child)
list[#list + 1] = child
end
target[name] = list
else
target[name] = types[option.type](config[name])
end
end
end
end
local current_config = {}
parse_recursive(options, config, current_config)
return current_config
end
return {
parse_config = parse_config;
}