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Strange thing that happens with particle systems: It tries to add the system twice, an error occurs. The game object will be ripped from its hierarchy position, but has the changes made during runtime.
The text was updated successfully, but these errors were encountered:
On Tue, 1 Aug 2017 at 16:09, Johannes Deml ***@***.***> wrote:
Strange thing that happens with particle systems: It tries to add the
system twice, an error occurs. The game object will be ripped from its
hierarchy position, but has the changes made during runtime.
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Strange thing that happens with particle systems: It tries to add the system twice, an error occurs. The game object will be ripped from its hierarchy position, but has the changes made during runtime.
The text was updated successfully, but these errors were encountered: