-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy path28_LCD igra.cpp
179 lines (147 loc) · 2.96 KB
/
28_LCD igra.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
#include <Arduino.h>
#include <LiquidCrystal.h>
#define JOY_X A0
#define JOY_Y A1
#define LEVO -1
#define DESNO 1
#define CENTER 0
#define DOL -1
#define GOR 1
const int rs = 12, en = 11, d4 = 5, d5 = 4, d6 = 3, d7 = 2;
LiquidCrystal lcd(rs, en, d4, d5, d6, d7);
/*
* Joystick
* GND ---------- GND
* 5V ---------- 5V
* VRX ---------- A0
* VRY ---------- A1
* SW ---------- ??
*/
const byte pajac[] {
0b00100,
0b01010,
0b00100,
0b01110,
0b10101,
0b00100,
0b01010,
0b10001
};
byte kaktus[8] = {
0b00100,
0b10100,
0b10101,
0b11101,
0b00111,
0b00100,
0b00100,
0b11111
};
byte tla[8] = {
0b00000,
0b00000,
0b00000,
0b00000,
0b00000,
0b00000,
0b00000,
0b11111
};
void setup() {
lcd.createChar(0, pajac);
delay(100);
lcd.createChar(6, tla);
delay(100);
lcd.createChar(7, kaktus);
lcd.begin(16, 2);
pinMode(JOY_X, INPUT);
pinMode(JOY_Y, INPUT);
Serial.begin(9600);
}
int x;
int y;
int x_smer = 0; // -1 Levo, 0 Center, 1 Desno
int y_smer = 0; // -1 Dol, 0 Center, 1 Gor
int x_pajac = 0;
int y_pajac = 1;
unsigned long zadnji_cas = 0;
unsigned long trenutni_cas = 0;
byte smo_gor = 0;
void loop(){
x = analogRead(JOY_X);
y = analogRead(JOY_Y);
if(x < 16){
x_smer = -1;
}
else if (x > 1008){
x_smer = 1;
}
else {
x_smer = 0;
}
if(y < 16){
y_smer = -1;
}
else if (y > 1008){
y_smer = 1;
}
else {
y_smer = 0;
}
if(x_pajac == 10 && y_pajac == 1){
lcd.clear();
lcd.print("GAME OVER; PRESS");
lcd.setCursor(0,1);
lcd.print("RESET TO RESET");
delay(1000000);
}
// izrisuj tla
for(int i = 0; i <= 15; i++){
lcd.setCursor(i,1);
lcd.write(6);
}
// riši kaktus
lcd.setCursor(10, 1);
lcd.write(7);
// riši pajac
lcd.setCursor(x_pajac,y_pajac);
lcd.write(byte(0));
delay(100);
lcd.setCursor(x_pajac,y_pajac);
lcd.write(' ');
// Premaknemo v x smeri
//x_pajac += x_smer;
if(y_smer == GOR){
y_pajac = 0;
smo_gor = 2;
}
trenutni_cas = millis();
if(zadnji_cas + 300 < trenutni_cas){
x_pajac++;
if(smo_gor == 0){
y_pajac = 1;
}
else if(smo_gor > 0){
smo_gor--;
}
zadnji_cas = trenutni_cas;
}
// če pade ven iz mapce, ga damo nazaj
if(x_pajac < 0)
x_pajac = 0;
else if(x_pajac > 15)
x_pajac = 15;
// Premikanje v y smeri
y_pajac += (-1)*y_smer;
// Če pade ven iz mapce, ga damo nazaj
if(y_pajac < 0)
y_pajac = 0;
else if(y_pajac > 1)
y_pajac = 1;
/*
TODO:
[x] omejiti igralno polje
[ ] znak dino in kaktus, tla: 0b01011111
[ ] 2x40 mapca namest 2x16
*/
}