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Hi when I save my json runtime in Unity my json some king of objects has $id parameter generated and the content has a lot of objects with $ref = {the id} in sequence. The problem is that every time I save and restore the json from file, the objects with $ref is increasing geometrically... So my file goes from 95 Kb to 79 Mb. How to prevent this behaviour?
In code I found just found a mention of these parameters: This is an object reference in part of a cyclic graph. There is some kind of object that generate this?
The text was updated successfully, but these errors were encountered:
Hi when I save my json runtime in Unity my json some king of objects has $id parameter generated and the content has a lot of objects with $ref = {the id} in sequence. The problem is that every time I save and restore the json from file, the objects with $ref is increasing geometrically... So my file goes from 95 Kb to 79 Mb. How to prevent this behaviour?
In code I found just found a mention of these parameters:
This is an object reference in part of a cyclic graph.
There is some kind of object that generate this?The text was updated successfully, but these errors were encountered: