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Cave

A 2d platformer with procedural level generation. Throw pots to get score while avoiding enemies.

License

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Usage

For use with the Godot engine. Built with Godot 3.2.3.

Features

  • A procedurally generated platformer, similar to one found in Spelunky
  • Finite state machine implementations for AI and player movement
  • Player UI
  • Pause screen with persistent options settings
  • Scene transition shaders
  • Many bugs

External links

A playable version of the game can be downloaded on itch.io.

I also took some time writing a bit of a post-mortem on the game, and the lessons learnt from my first medium sized game project here.