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Game.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Threading;
//using VectorLib;
//using System.Threading.Tasks;
namespace ROQWE
{
class Game : GameWindow
{
[DllImport("kernel32.dll")]
static extern void OutputDebugString(string lpOutputString);
static public GameWindow window;
public static int Where = 0;
public static List<Map> Level = new List<Map>(50);
static List<Entity> InView = new List<Entity>();
static bool debug = false;
public static int debugS = 0;
public static Entity Player;
private static Vector3 cameraAngle;
public static Vector3 CameraAngle
{
get
{
return cameraAngle;
}
set
{
if (value.Y < Math.PI / 2 && value.Y > -Math.PI / 2)
{
cameraAngle = value;
}
}
}
static public List<Entity> DQD = new List<Entity>(); //debug quad draw
const float Zoom = 1.0f;
public const float Scale = 1 * Zoom;
public static int RenDis = 50;
public Game(int width, int height)
: base(width, height)
{
GL.Enable(EnableCap.Texture2D);
window = this;
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
GL.ClearColor(Color.Black);
Console.WriteLine(new Chunk((9,3)).ToString());
Cube.CreateVisuals();
Cube.CreateCube();
GL.Enable(EnableCap.DepthTest);
Level.Add(new Map());
Generator map = new Generator(Level[Where]);
map.Generate();
DrawMap(Where);
try
{
Cube.Offset = (Player.Position.XY * Scale);
}
catch
{
Level[Where].Write(Types.Player(new Vector(0)));
DrawMap(Where);
Cube.Offset = (Player.Position.XY * Scale);
}
//Player.inventory = new Inventory(4, 7);
//Player.inventory[1, 1] = Item.itemTypes[(int)Item.ItemIDs.Helmet];
//Console.WriteLine(Player.inventory[1,1].Image);
}
protected override void OnUpdateFrame(FrameEventArgs e)
{
base.OnUpdateFrame(e);
}
protected override void OnMouseMove(MouseMoveEventArgs e)
{
base.OnMouseMove(e);
if (e.Mouse.RightButton == ButtonState.Pressed)
{
CameraAngle -= new Vector3(0,0, e.XDelta / 75f);
if (CameraAngle.Y - e.YDelta / 75f < Math.PI/2 && CameraAngle.Y - e.YDelta / 75f > -Math.PI/2)
{
CameraAngle -= new Vector3(0,e.YDelta / 75f,0);
}
}
if (!e.Position.IsEmpty) { Player.Pic.SetAngle(new Vector(e.X - Width/2, Height/2 - e.Y).Angle + CameraAngle.Z); };
}
protected override void OnMouseWheel(MouseWheelEventArgs e)
{
base.OnMouseWheel(e);
Cube.Zoom += (e.DeltaPrecise / 10f);
}
protected override void OnRenderFrame(FrameEventArgs e)
{
base.OnRenderFrame(e);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
Player.Pic.DrawInWorld(CameraAngle, Player.Position);
lock (InView)
{
foreach (Entity entity in InView)
{
//draws the map in 3d for player to move in
entity.Pic.DrawInWorld(CameraAngle, Player.Position);
//draws the minimap
entity.Pic.DrawOnScreen(CameraAngle, Player.Position, new Vector4(window.X-600,window.X, window.Y - 600, window.Y));
}
}
for(int x = 0; x < Player.inventory.size.X; x++)
{//draws each item in inventory on screen
for (int y = 0; y < Player.inventory.size.Y; y++)
{
if(Player.inventory[x, y] is object)
{
Player.inventory[x, y].Image.DrawOnScreen(CameraAngle, Player.Position, new Vector4(window.X - 600, window.X, window.Y - 600, window.Y));
}
}
}
//foreach (Entity debug in DQD)
{
//debug.Pic.Draw();
}
GL.End();
GL.Flush();
SwapBuffers();
}
protected override void OnResize(EventArgs e)
{
base.OnResize(e);
Cube.ScreenSize = (Vector)this;
Cube.Offset = Player.Position.XY * Scale;
}
protected override void OnKeyDown(KeyboardKeyEventArgs e)
{
base.OnKeyDown(e);
if (e.Key == Key.F)
{
debug = !debug;
}
if (e.Key == Key.Right)
{
CameraAngle -= new Vector3(0, 0, 0.1f);
}
if (e.Key == Key.Left)
{
CameraAngle += new Vector3(0, 0, 0.1f);
}
if (e.Key == Key.Up)
{
CameraAngle -= new Vector3(0, 0.1f, 0);
}
if (e.Key == Key.Down)
{
CameraAngle += new Vector3(0, 0.1f, 0);
}
if (e.Key == Key.U)
{
DrawMap(Where);
}
if (e.Key == Key.H)
{
Thread t = new Thread(() =>
{
Console.WriteLine("thread started");
if (Thread.CurrentThread.Name == null)
{
Thread.CurrentThread.Name = "Raycast";
}
else
{
Console.WriteLine("Unable to name a previously " +
"named thread.");
}
Vector position = Player.Position.XY;
double Angle = Player.Pic.Angle;
for (double rad = -Math.PI; rad < Math.PI; rad += 0.01)
{
Raycasting.Cast(position, Vector.RadiansToVector(Angle + rad, 1));
//Console.WriteLine("shot:" + shot.Type + " X:" + shot.X + " Y:" + shot.Y);
}
lock (InView)
{
InView.AddRange(DQD);
DQD = new List<Entity>();
}
Console.WriteLine("thread stop");
});
if (!(t.ThreadState == System.Threading.ThreadState.Running))
{
t.Start();
}
}
if (e.Key == Key.G)
{
if(debugS > 24)
{
debugS++;
}
else
{
debugS = 0;
}
}
if (Controls(this, e))
{
foreach (Entity entity in InView)
{
if(entity.Type == Types.snakeType)
{
EnemyThink(entity);
}
}
}
if (e.Key == Key.I)
{
for (int y = 0; y < Player.inventory.size.Y; y++)
{//draws each item in inventory on screen
for (int x = 0; x < Player.inventory.size.X; x++)
{
Console.Write(Player.inventory[x,y] +" ");
}
Console.WriteLine();
}
}
}
protected override void OnMouseDown(MouseButtonEventArgs e)
{
base.OnMouseDown(e);
if (e.Button == MouseButton.Left)
{
Entity shot = Raycasting.Cast(Player.Position.XY, Vector.RadiansToVector(Player.Pic.Angle, 1));
Console.WriteLine("shot:" + shot.Type + " X:" + shot.X + " Y:" + shot.Y);
Entity lit = InView.Find(x => x.Position == shot.Position);
if (!(lit is null)) { lit.Pic.Highlight(10); }
if (shot.Type == Types.snakeType)
{
Level[Where].Find(shot.Position).Health -= 1;
if (Level[Where].Find(shot.Position).Health <= 0)
{
InView.RemoveAt(InView.FindIndex(x => x.Position.XY == shot.Position.XY));
Level[Where].RemoveAt(shot.Position);
}
}
}
}
/// <summary>
/// Loads quads onto map files.
/// </summary>
static void DrawMap(int where)
{
char Character;
InView.Clear();
InView = new List<Entity>();
Player = null;
for (int C = 0; C < Level[where].ModifiedChunks.Count; C++)
{
for (int x = 0; x < Chunk.Size; x++)
{
for (int y = 0; y < Chunk.Size; y++)
{
for (int z = 0; z < Chunk.Depth; z++)
{
IntVector Pos = (Level[where].ModifiedChunks[C].ChunkCoordinate) * Chunk.Size + (x, y);
Character = Level[where].FindChar(Pos.X, Pos.Y,z);
//DQD.Add(Types.Wall(Pos));
if (Character == Types.playerType)
{
Player = Types.Player((Pos, z));
}
if (Character == Types.snakeType)
{
InView.Add(Types.Snake((Pos,z)));
}
if (Character == Types.wallType)
{
InView.Add(Types.Wall((Pos, z)));
}
if (Character == Types.floorType)
{
InView.Add(Types.Floor((Pos, z)));
}
if (Character == Types.doorType)
{
InView.Add(Types.Door((Pos, z)));
}
}
}
}
}
}
/// <summary>
/// Makes enemy move.
/// </summary>
/// <param name="enemy"></param>
static void EnemyThink(Entity enemy)
{
MoveEntity(enemy, Pathfinding.NextStep(enemy.Position.XY ,Player.Position.XY));
}
/// <summary>
/// Checks if input was an actual control.
/// </summary>
/// <param name="sender"></param>
/// <param name="key"></param>
/// <returns></returns>
static bool Controls(object sender, KeyboardKeyEventArgs key)
{
switch (key.Key)
{
case Key.W:
MoveEntity(Player, Vector.RotateVector(new Vector(-1, 0), CameraAngle.Z));
return true;
case Key.A:
MoveEntity(Player, Vector.RotateVector(new Vector(0, -1), CameraAngle.Z));
return true;
case Key.S:
MoveEntity(Player, Vector.RotateVector(new Vector(1, 0), CameraAngle.Z));
return true;
case Key.D:
MoveEntity(Player, Vector.RotateVector(new Vector(0, 1), CameraAngle.Z));
return true;
default:
return false;
}
}
/// <summary>
/// Moves an entity.
/// </summary>
/// <param name="character"></param>
/// <param name="x"></param>
/// <param name="y"></param>
static void MoveEntity(Entity character, IntVector move)
{
Vector NextSpot = character.Position.XY + move;
Entity NextSpotEntity = Level[Where].Find(character.Position + move);
switch (NextSpotEntity.Type)
{
case Types.doorType:
case Types.floorType:
case ' ':
//if (NextSpot < new Vector(Map.Size) || NextSpot > new Vector(0))
{
Level[Where].RemoveAt(character.Position);
character.Position = (NextSpot, character.Z);
Level[Where].Write(character);
if (character.Type == Types.snakeType)
{
character.Pic.MoveQuad(move * Scale);
}
if (character.Type == Types.playerType)
{
Player.Pic.MoveQuad(move * Scale);
Cube.Offset += ((Vector)move * Scale);
}
}
break;
case Types.snakeType:
case Types.playerType:
Attack(character,NextSpotEntity);
break;
default:
break;
}
}
public static void Attack(Entity attacker, Entity other)
{
Stats attack = attacker.inventory.TotalStats() + attacker.BaseStats;
Stats defend = other.inventory.TotalStats() + other.BaseStats;
if (attack.damage > 0)
{
other.Health -= Math.Abs((attack.damage - (defend.defence / (Math.Abs(attack.damage - defend.defence)+2))));
if (other.Health <= 0)
{
if(other != Player)
{
InView.Remove(other);
Level[Where].RemoveAt(other.Position);
}
Node emptyslot = attacker.inventory.FindEmptySlot();
if (emptyslot.Enabled)
{
Item item = new Item((int)Item.ItemIDs.Helmet, new Cube(), new Stats());
item.RollStats();
attacker.inventory.SetItem(emptyslot.Coordinates,item);
}
}
}
}
}
}