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At the very beginning of the game, the action type is SAY_READY because the server waits for all clients to say that they have setup all subscriptions.
This makes the UI display the old "READY" button for a very brief instant.
We could instead display a loading wheel with a message like "Loading..." (before sayReady call) or "Waiting for other players to join..." (after our own sayReadycall), the same way we handle the WAIT action: #72
The text was updated successfully, but these errors were encountered:
At the very beginning of the game, the action type is
SAY_READY
because the server waits for all clients to say that they have setup all subscriptions.This makes the UI display the old "READY" button for a very brief instant.
We could instead display a loading wheel with a message like "Loading..." (before
sayReady
call) or "Waiting for other players to join..." (after our ownsayReady
call), the same way we handle the WAIT action:#72
The text was updated successfully, but these errors were encountered: