EmptyShape Analog in Jolt #1120
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Hello, Thank you for the great library. Is there a way to create rigid body without any collision shape? |
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Replies: 2 comments
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as far as I know there are no empty shapes, to support them in my engine I use an epsilon-sized sphere shape tagged as sensor. |
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Another (cheaper) option is to use a unit sphere and place the body in a collision layer (ObjectLayer) that doesn't collide with anything. |
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Another (cheaper) option is to use a unit sphere and place the body in a collision layer (ObjectLayer) that doesn't collide with anything.