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Hello, the built-in debug renderer works fine for bodies, but doesn't seem like its meant to be able to draw ray/shape casts. Is there a recommended way to debug draw casts? |
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Answered by
jrouwe
Dec 27, 2024
Replies: 1 comment 1 reply
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You would have to call |
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1 reply
Answer selected by
jfaz1
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You would have to call
DebugRenderer::DrawLine
yourself whenever you do a ray cast, there's no automated way to draw all ray casts.