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The reason it's crashing is because you're using This code is also not correct:
You should EITHER specify the length in |
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Hi, Im trying to get my ray casts to work and I use sphere cast for my character controller and when it toches the ground I get nans or inf because by screen gets black, also often I get assert crash.
Could you please somebody look at my casting and tell me if this is correct ?
RayCast
Sphere cast
I tried to change surface normal vs contact normal and I get the same result
The assert happens in

(JPH::TransformedShape::GetInverseCenterOfMassTransform() const+616)
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