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If I understand correctly, the Heightfield is broken up into "blocks", right?
It would be nice to be able to tell the DebugRenderer to only draw blocks that are in view of the camera by providing a camera or view frustum, or even just to only draw blocks within X distance of a world position. I have a very large heightmap and it results in a ton of lines that tank performance in debug mode especially.
Is there anything we can do currently to cull this on Jolt's side?
The text was updated successfully, but these errors were encountered:
If I understand correctly, the Heightfield is broken up into "blocks", right?
It would be nice to be able to tell the DebugRenderer to only draw blocks that are in view of the camera by providing a camera or view frustum, or even just to only draw blocks within X distance of a world position. I have a very large heightmap and it results in a ton of lines that tank performance in debug mode especially.
Is there anything we can do currently to cull this on Jolt's side?
The text was updated successfully, but these errors were encountered: