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Crashing with UWP Xbox #1110
Comments
Guess I could define it in my project and see what happens |
Nope :( Defined it in my project and it still happens |
Line 362 would be this: path = fs::u8path(GetProcBinary().path); It's that |
Is there anything that can be done on my end to workaround this? |
Not unless you can figure out why |
Thanks I'll give the commit a try |
Works |
I am porting a game to UWP for Xbox and I came across this issue with OpenAL do I need to change code on my side? or is this an issue with OpenAL library?
I am using VCPkg and the triplet I use is
x64-uwp
Info
File: core/helpers.cpp
Line: 105
Debugger Screenshot:
Callstack Screenshot:
This is how I initialize OpenAL
Exception
Exception thrown: read access violation.
*****(__imp___p___wargv(...)) was nullptr.
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