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[Wine] G2 NotR freezes when fire spell is used #159
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Please try out the latest nightly version. => https://github.com/kirides/GD3D11/releases recent DXVK version is 2.4, Wine is 9.x |
Hi, thanks for the reply.
The game starts after that but without the renderer. Using to DXVK 2.4 does not help either. Switching back to |
This sounds like DXVK wasn't correctly installed. It's hard to debug linux issues as different people have completely different ways to run the games in it. Some use plain WINE-Prefixes and do all installations manually, others use "magic" scripts like Lutris and installation wizards, others use SteamOS and Proton, etc. Then there is PlayOnLinux, Bottles, ... All create a different Environment. The game and thus renderer requires a 32-bit compatible environment (modern WINE supports x86 in x64, i.e. SysWow64) Maybe someday i can set up a "bottles" image (or whatever becomes the default for sharing environments) that contains the base for any Gothic-installation. |
Turns out my graphics cards driver does not support vulkan 1.3.x yet (which is required for newer DXVK)
Nvidia seems to provide 550.100 or even 560 as a beta driver but I hesitate installing a driver that's not within the repository (for compatibility reasons, because I run an old ubuntu 20.04 LTS because I rely on not upgrading my system too frequently because that machine is critical to job and hobby activity ... wow, lot's of because here :D ). Hence I'll probably must stick playing without the renderer I guess. Btw newer wine versions cause the game to crash on startup with an
So upgrading wine doesn't help either^^ |
Is there a wine bug yet for the sound regression issue? If not, please be so kind to open one, to get it fixed. |
For vulkan 1.2 try https://github.com/doitsujin/dxvk/releases/tag/v1.10.3 |
Hey there,
my game freezes each time I'm casting fire arrow / Feuerpfeil rune while running the v17.8-dev9 renderer. This also happens if one of the dementors / Suchende cast the spell, which renders the game unplayable in 3rd chapter.
The spell works, the NPC reacts (draws his sword and curses towards the hero). Just at that exact moment the game freezes and requires external process killing to be terminated. Here's a screenshot from the last frame rendered:
Additional Info:
5.4.0-189-lowlatency
535.183.01
v0.5.13
(DXVKv1.10.3
, VKD3Dv2.12
, DXVK-NVAPI/DLSSv0.7
) using Lutris' builtin Wine6.0
2.6(fix-SP 1.8)
Let me know if you need anything else. Gothic 1 runs just fine with the Renderer, btw.
Cheers
glocke
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